modify
This commit is contained in:
@@ -0,0 +1,103 @@
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-- xx界面
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local CLLPSendSms = {}
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---@type Coolape.CLPanelLua
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local csSelf = nil
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---@type UnityEngine.Transform
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local transform = nil
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local uiobjs = {}
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---@type _DBCust
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local mdata
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-- 初始化,只会调用一次
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function CLLPSendSms.init(csObj)
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csSelf = csObj
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transform = csObj.transform
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---@type CLUIFormRoot
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uiobjs.offset = getCC(transform, "Bottom/offset", "CLUIFormRoot")
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uiobjs.InputContentCell = getCC(uiobjs.offset.transform, "InputContent", "CLCellLua")
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local attr = {}
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attr.attrName = "短信内容"
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attr.id = "body"
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attr.attrType = DBCust.FieldType.multext
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attr.ifMust = 1
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attr.donotJoinKey = true
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---@type _ParamCellExtendFiled
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local param = {}
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param.attr = attr
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uiobjs.InputContentCell:init(param, nil)
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end
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-- 设置数据
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function CLLPSendSms.setData(paras)
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mdata = paras
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end
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--当有通用背板显示时的回调
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function CLLPSendSms.onShowFrame()
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function CLLPSendSms.show()
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uiobjs.offset:setValue({})
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end
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-- 刷新
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function CLLPSendSms.refresh()
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end
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-- 关闭页面
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function CLLPSendSms.hide()
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function CLLPSendSms.procNetwork(cmd, succ, msg, paras)
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--[[
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if(succ == NetSuccess) then
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if(cmd == "xxx") then
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-- TODO:
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end
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end
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--]]
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end
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-- 处理ui上的事件,例如点击等
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function CLLPSendSms.uiEventDelegate(go)
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local goName = go.name
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if goName == "ButtonClose" then
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hideTopPanel(csSelf)
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elseif goName == "ButtonYunSend" then
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local err = uiobjs.offset:checkValid()
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if not isNilOrEmpty(err) then
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MyUtl.toastW(err)
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return
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end
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local data = uiobjs.offset:getValue(true)
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MyUtl.toastW("//TODO:云发短信的接口")
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elseif goName == "ButtonNativeSend" then
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local err = uiobjs.offset:checkValid()
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if not isNilOrEmpty(err) then
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MyUtl.toastW(err)
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return
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end
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local data = uiobjs.offset:getValue(true)
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Application.OpenURL(joinStr("sms:", mdata.phoneNo, "?body=", data.body))
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end
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end
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-- 当顶层页面发生变化时回调
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function CLLPSendSms.onTopPanelChange(topPanel)
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end
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-- 当按了返回键时,关闭自己(返值为true时关闭)
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function CLLPSendSms.hideSelfOnKeyBack()
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if NetProto and csSelf then
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NetProto.removePanelListener(csSelf)
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end
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return true
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end
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--------------------------------------------
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return CLLPSendSms
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: b86511a64e1c345c0b24a673a1f312e3
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -168,8 +168,8 @@ end
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-- 更新安装游戏
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function CLLPSplash.upgradeGame(url)
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if not isNilOrEmpty(url) then
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-- Application.OpenURL(url)
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MyUtl.installNewApk(url)
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Application.OpenURL(url)
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-- MyUtl.installNewApk(url)
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end
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end
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@@ -48,6 +48,9 @@ function TRPConnect.procNetwork(cmd, succ, msg, paras)
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if (cmd == "connect") then
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-- socket正常
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require "db.DBRoot"
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if DBRoot then
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DBRoot.clean()
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end
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DBRoot.init()
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TRPConnect.getDataFromServer()
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end
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@@ -66,9 +69,6 @@ end
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---public 从服务器取得数据
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function TRPConnect.getDataFromServer()
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if DBRoot then
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DBRoot.clean()
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end
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NetProto.send.filter_customers(
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function(content)
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if content.success then
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@@ -536,7 +536,7 @@ function TRPCustDetail:procNetwork(cmd, succ, msg, paras)
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uiobjs.OrderRoot:appendList(result.data)
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end
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end
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elseif cmd == NetProto.cmds.update_customer then
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elseif cmd == NetProto.cmds.update_customer or cmd == NetProto.cmds.create_followUp_record then
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if self.currToggle == 1 then
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self:showDetail()
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uiobjs.Head:setValue(self.mdata)
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@@ -548,6 +548,14 @@ function TRPCustDetail:procNetwork(cmd, succ, msg, paras)
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if self.currToggle == 3 then
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self:showOrders()
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end
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elseif cmd == NetProto.cmds.get_customerById then
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if self.mdata.custId == paras.result.custId then
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self.mdata = paras.result
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if self.currToggle == 1 then
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self:showDetail()
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uiobjs.Head:setValue(self.mdata)
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end
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end
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end
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end
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end
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@@ -221,7 +221,7 @@ function TRPCustList:procNetwork(cmd, succ, msg, paras)
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hideHotWheel()
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elseif cmd == NetProto.cmds.update_customer then
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uiobjs.Grid:refreshContentOnly()
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elseif cmd == NetProto.cmds.save_customer then
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elseif cmd == NetProto.cmds.save_customer or cmd == NetProto.cmds.create_followUp_record then
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self:refreshList()
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elseif cmd == NetProto.cmds.delCustomerInfo or cmd == NetProto.cmds.backToGH then
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self:refreshList()
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@@ -49,6 +49,7 @@ function TRPMoreProc4Cust:setEventDelegate()
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hideTopPanel(self.csSelf)
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end,
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ButtonSendSM = function()
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getPanelAsy("PanelSendSms", onLoadedPanelTT, self.mdata)
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end,
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ButtonMovetoOcean = function()
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MyUtl.confirm(
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@@ -265,6 +265,7 @@ function TRPNewFollow:setEventDelegate()
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-- 刷新预约的状态
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self.bookingData.bookingDone = "1"
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end
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NetProto.send.get_customerById(self.cust.custId)
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MyUtl.toastS("保存成功")
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hideTopPanel(self.csSelf)
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end
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@@ -294,7 +294,7 @@ function TRPOrderDetail:initAttachmentCell(cell, data)
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end
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function TRPOrderDetail:onClickAttachment(cell, data)
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local had, path = DBTextures.hadDownloaded(data.name)
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local had, path = DBAttachment.hadDownloaded(data.name)
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if had then
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CLUIUtl.showConfirm(
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joinStr("附件已保存本地:", path),
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@@ -26,6 +26,8 @@ end
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---@param paras _ParamTRPPlaySoundRecord
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function TRPPlaySoundRecord:setData(paras)
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self.mdata = paras
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self.mdata._callerno = MyUtl.hidePhone(self.mdata.callerno)
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self.mdata._destno = MyUtl.hidePhone(self.mdata.destno)
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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@@ -114,5 +114,10 @@ end
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function TRPSelectCompany:onTopPanelChange(topPanel)
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end
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-- 当按了返回键时,关闭自己(返值为true时关闭)
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function TRPSelectCompany:hideSelfOnKeyBack()
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return false
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end
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--------------------------------------------
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return TRPSelectCompany
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@@ -0,0 +1,201 @@
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---@type IDBasePanel
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local TRBasePanel = require("ui.panel.TRBasePanel")
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---@class TRPUserList:TRBasePanel 邮件列表
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local TRPUserList = class("TRPUserList", TRBasePanel)
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local _charList = {
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"A",
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"B",
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"C",
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"D",
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"E",
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"F",
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"G",
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"H",
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"I",
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"J",
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"K",
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"L",
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"M",
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"N",
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"O",
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"P",
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"Q",
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"R",
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"S",
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"T",
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"U",
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"V",
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"W",
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"X",
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"Y",
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"Z",
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"#"
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}
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local uiobjs = {}
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-- 初始化,只会调用一次
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function TRPUserList:init(csObj)
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TRPUserList.super.init(self, csObj)
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self:setEventDelegate()
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self:initFilters()
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MyUtl.setContentView(
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getChild(self.transform, "PanelContent"),
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MyUtl.defaultTopHeight + MyUtl.defaultTopHeight + 160 + 40,
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0
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)
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uiobjs.InputSeachKey = getCC(self.transform, "Top/InputSeachKey", "UIInput")
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---@type CLUIScrollViewWithEvent
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uiobjs.scrollView = getCC(self.transform, "PanelContent", "UIScrollView")
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uiobjs.scrollView.dampenStrength = MyUtl.dampenStrength
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---@type Coolape.CLUILoopTable
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uiobjs.Grid = getCC(uiobjs.scrollView.transform, "Grid", "CLUILoopTable")
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uiobjs.indexGrid = getChild(self.transform, "AnchorTopRight/PanelScrollBar/Grid"):GetComponent("UIGrid")
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uiobjs.indexPrefab = getChild(uiobjs.indexGrid.transform, "00000").gameObject
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end
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-- 设置数据
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---@param paras _ParamTRPUserList
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function TRPUserList:setData(paras)
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self.mdata = paras or {}
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function TRPUserList:show()
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uiobjs.InputSeachKey.value = ""
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local bottomHeight = 0
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if self.mdata.isSelectMode then
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bottomHeight = 180
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end
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local v4 =
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MyUtl.setContentView(
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getChild(self.transform, "PanelContent"),
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MyUtl.defaultTopHeight + MyUtl.defaultTopHeight + 160 + 40,
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bottomHeight
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)
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uiobjs.indexGrid.cellHeight = NumEx.getIntPart(v4.w / 27)
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self:showList({})
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end
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function TRPUserList:showList(list)
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list = list or {}
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SetActive(uiobjs.ButtonHeadList.gameObject, false)
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if #list > 0 then
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SetActive(uiobjs.ButtonEndList.gameObject, false)
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else
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SetActive(uiobjs.ButtonEndList.gameObject, true)
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end
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uiobjs.Grid:setList(
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list or {},
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self:wrapFunc(self.initCell),
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self:wrapFunc(self.onHeadList),
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self:wrapFunc(self.onEndList)
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)
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self:reposition()
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self.csSelf:invoke4Lua(self.reposition, 0.1)
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end
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function TRPUserList:reposition()
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uiobjs.scrollView:ResetPosition()
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end
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function TRPUserList:appList(list)
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SetActive(uiobjs.ButtonEndList.gameObject, false)
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uiobjs.Grid:appendList(list)
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end
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function TRPUserList:initCell(cell, data)
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cell:init(data, self:wrapFunc(self.onClickCell))
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end
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function TRPUserList:onClickCell(cell, data)
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-- getPanelAsy("PanelOrderDetail", onLoadedPanelTT, data)
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end
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function TRPUserList:setIndexs()
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local onClickCell = function(cell)
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local d = cell.luaTable.getData()
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local index = d.index
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if (index >= 0) then
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local userList = GLData.userList
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local listPart1 = {}
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for i = index, #userList do
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table.insert(listPart1, userList[i])
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end
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CLLPUserList.setList(listPart1)
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local listPart2 = {}
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for i = 1, index - 1 do
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table.insert(listPart2, userList[i])
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end
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uiobjs.Grid:insertList(listPart2, false, true)
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end
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end
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local initCell = function(cell, data)
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local label = getChild(cell.transform, "Label"):GetComponent("UILabel")
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local boxCollider = cell:GetComponent("BoxCollider")
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boxCollider.center = Vector3(0, -uiobjs.indexGrid.cellHeight / 2, 0)
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boxCollider.size = Vector3(uiobjs.indexGrid.cellWidth, uiobjs.indexGrid.cellHeight, 0)
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local d = GLData.userCharMap[data]
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cell:init(d, onClickCell)
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label.text = data
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end
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CLUIUtl.resetList4Lua(uiobjs.indexGrid, uiobjs.indexPrefab, _charList, initCell)
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end
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-- 刷新
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function TRPUserList:refresh()
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end
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-- 关闭页面
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function TRPUserList:hide()
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self.filterValue = nil
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function TRPUserList:procNetwork(cmd, succ, msg, paras)
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if (succ == NetSuccess) then
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if cmd == NetProto.cmds.workFlowQuery then
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local result = paras.result or {}
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self.pageInfo = result.meta
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if self.pageInfo and self.pageInfo.current_page > 1 then
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self:appList(result.data)
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else
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self:showList(result.data)
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end
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hideHotWheel()
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elseif cmd == NetProto.cmds.update_customer then
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uiobjs.Grid:refreshContentOnly()
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elseif cmd == NetProto.cmds.save_customer then
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self:refreshList()
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end
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end
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end
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function TRPUserList:setEventDelegate()
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self.EventDelegate = {
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InputSeachKey = function()
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local queryKey = uiobjs.InputSeachKey.value
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NetProto.send.workFlowQuery(self.filterValue, queryKey, 1)
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end
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}
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end
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-- 处理ui上的事件,例如点击等
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function TRPUserList:uiEventDelegate(go)
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local func = self.EventDelegate[go.name]
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if func then
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func()
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end
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end
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-- 当顶层页面发生变化时回调
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function TRPUserList:onTopPanelChange(topPanel)
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end
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--------------------------------------------
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return TRPUserList
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@@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
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||||
guid: 14ec618d628f74d1986170382f6e0e22
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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