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@@ -0,0 +1,39 @@
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-- 单元
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local uiCell = {}
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local csSelf = nil
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local transform = nil
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local gameObject = nil
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-- local Background = nil;
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-- local Label = nil
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-- local LabelSubName = nil
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local formRoot
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local mData = nil
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function uiCell.init(go)
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gameObject = go
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transform = go.transform
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csSelf = gameObject:GetComponent("CLCellLua")
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-- Background = getChild(transform, "Background"):GetComponent("UISprite");
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-- Label = csSelf:GetComponent("UILabel")
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-- LabelSubName = getCC(transform, "LabelSubName", "UILabel")
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formRoot = csSelf:GetComponent("CLUIFormRoot")
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end
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function uiCell.show(go, data)
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mData = data
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formRoot:setValue(mData)
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-- Label.text = isNilOrEmpty(mData.name) and "请选择" or mData.name
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-- LabelSubName.text = mData.subname or ""
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end
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function uiCell.refresh(flag)
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end
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function uiCell.getData()
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return mData
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end
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return uiCell
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ddebd8217d787461a85217c3cab0a57f
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,38 @@
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-- xx单元
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local _cell = {}
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---@type Coolape.CLCellLua
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local csSelf = nil
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local transform = nil
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local mData = nil
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local uiobjs = {}
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-- 初始化,只调用一次
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function _cell.init(csObj)
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csSelf = csObj
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transform = csSelf.transform
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uiobjs.formRoot = csSelf:GetComponent("CLUIFormRoot")
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uiobjs.LabelPhoneNo = getCC(transform, "LabelPhoneNo", "UILabel")
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uiobjs.SpriteType = getCC(transform, "SpriteType", "UISprite")
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end
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-- 显示,
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.show(go, data)
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mData = data
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uiobjs.formRoot:setValue(mData)
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if mData.calltype == "out" then
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uiobjs.SpriteType.spriteName = "call_outgoingcall"
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uiobjs.LabelPhoneNo.text = MyUtl.hidePhone(mData.destno)
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else
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uiobjs.SpriteType.spriteName = "call_comingcall"
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uiobjs.LabelPhoneNo.text = MyUtl.hidePhone(mData.callerno)
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end
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end
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-- 取得数据
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function _cell.getData()
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return mData
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end
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--------------------------------------------
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return _cell
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: cff72ed0ba8a64dc7a4009ff849d8161
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -125,6 +125,7 @@ function _cell.release()
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isLoading = false
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fieldsObjs = {}
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count = 0
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hideHotWheel()
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end
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function _cell.onMultTextInputChg(go)
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