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@@ -0,0 +1,32 @@
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-- xx单元
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local _cell = {}
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---@type Coolape.CLCellLua
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local csSelf = nil
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local transform = nil
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local mData = nil
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local uiobjs = {}
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-- 初始化,只调用一次
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function _cell.init(csObj)
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csSelf = csObj
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transform = csSelf.transform
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uiobjs.Label = getCC(transform, "Label", "UILabel")
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uiobjs.ButtonDel = getChild(transform, "ButtonDel").gameObject
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uiobjs.SpriteIcon = getCC(transform, "SpriteIcon", "UISprite")
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end
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-- 显示,
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.show(go, data)
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mData = data
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uiobjs.Label.text = mData.name
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--//TODO:权限判断,如果有权限的可以考虑直接显示图片
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end
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-- 取得数据
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function _cell.getData()
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return mData
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end
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--------------------------------------------
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return _cell
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 278f1c6c3a34841fdb827858f0d72abc
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -26,17 +26,17 @@ end
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.show(go, data)
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mData = data
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local optionInfor = DBCust.getFilter4Popup(DBCust.FilterGroup.dealFlagList)
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local optionInfor = DBCust.getFilter4Popup(DBCust.FilterGroup.followUpTypeList)
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uiobjs.LabelStatus:refreshItems(optionInfor.options, optionInfor.values)
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local optionInfor = DBUser.getPopList(DBUser.FilterGroup.user)
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uiobjs.LabelServerNo:refreshItems(optionInfor.options, optionInfor.values)
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if tostring(mData.dealFlag) == "0" then
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SetActive(uiobjs.SpriteStatus.gameObject, true)
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else
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SetActive(uiobjs.SpriteStatus.gameObject, false)
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end
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uiobjs.LabelDate.text = string.sub(mData.createTime, 1, 10)
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-- if tostring(mData.dealFlag) == "0" then
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-- SetActive(uiobjs.SpriteStatus.gameObject, true)
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-- else
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-- SetActive(uiobjs.SpriteStatus.gameObject, false)
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-- end
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uiobjs.LabelDate.text = mData.recordingTime and string.sub(mData.recordingTime, 1, 10) or "无"
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uiobjs.formRoot:setValue(mData)
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@@ -1,6 +1,7 @@
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---@class _ParamCellImage
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---@field path string
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---@field onDelete function
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---@field uploadInfor table
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-- xx单元
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local _cell = {}
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@@ -10,6 +11,7 @@ local transform = nil
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---@type _ParamCellImage
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local mData = nil
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local uiobjs = {}
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local www
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-- 初始化,只调用一次
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function _cell.init(csObj)
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@@ -17,6 +19,10 @@ function _cell.init(csObj)
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transform = csSelf.transform
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---@type UITexture
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uiobjs.texture = csSelf:GetComponent("UITexture")
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uiobjs.SpriteProgress = getCC(transform, "SpriteProgress", "UISprite")
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uiobjs.LabelPersent = getCC(uiobjs.SpriteProgress.transform, "LabelPersent", "UILabel")
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uiobjs.Failed = getChild(transform, "Failed")
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uiobjs.success = getChild(transform, "success")
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end
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-- 显示,
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@@ -29,12 +35,51 @@ function _cell.show(go, data)
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else
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url = mData.path
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end
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print(url)
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if uiobjs.texture.mainTexture and uiobjs.texture.mainTexture.name == mData.path then
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else
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_cell.release()
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DBTextures.getByUrl(url, _cell.onGetTextue, mData.path)
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end
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SetActive(uiobjs.success.gameObject, false)
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_cell.upload()
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end
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function _cell.upload()
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SetActive(uiobjs.Failed.gameObject, false)
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www =
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DBTextures.upload(
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mData.path,
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DBOrder.getUploadPath(),
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function(content)
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www = nil
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SetActive(uiobjs.SpriteProgress.gameObject, false)
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if content and content.success then
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mData.uploadInfor = content.result
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SetActive(uiobjs.success.gameObject, true)
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else
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-- 显示重传按钮
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SetActive(uiobjs.Failed.gameObject, true)
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local msg = content and content.message or "上传失败"
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MyUtl.toastW(msg)
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end
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end
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)
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_cell.refreshProgress()
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end
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function _cell.refreshProgress()
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if www == nil then
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SetActive(uiobjs.SpriteProgress.gameObject, false)
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return
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end
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SetActive(uiobjs.SpriteProgress.gameObject, true)
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local progressVal = www.uploadProgress or 0 -- downloadProgress uploadProgress
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uiobjs.LabelPersent.text = PStr.b():a(math.floor(progressVal * 100)):a("%"):e()
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uiobjs.SpriteProgress.fillAmount = progressVal
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csSelf:invoke4Lua(_cell.refreshProgress, 0.1)
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end
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function _cell.onGetTextue(content, orgs)
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@@ -61,7 +106,12 @@ end
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function _cell.uiEventDelegate(go)
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if go.name == "ButtonDel" then
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csSelf:cancelInvoke4Lua(_cell.refreshProgress)
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DBTextures.cancelUpload(mData.path, DBOrder.getUploadPath())
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www = nil
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Utl.doCallback(mData.onDelete, mData)
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elseif go.name == "ButtonReload" then
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_cell.upload()
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end
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end
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@@ -15,7 +15,6 @@ function _cell.init(csObj)
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uiobjs.LabelStatus = getCC(transform, "LabelStatus", "UIPopupList")
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---@type CLUIFormRoot
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uiobjs.formRoot = csSelf:GetComponent("CLUIFormRoot")
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uiobjs.SpriteStatus = getChild(transform, "SpriteStatus")
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end
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-- 显示,
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@@ -24,14 +23,7 @@ function _cell.show(go, data)
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mData = data
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mData._phoneNo = MyUtl.hidePhone(mData.phoneNo)
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mData.lastFollowUpTime = isNilOrEmpty(mData.upTime) and "无" or mData.upTime
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local optionInfor = DBCust.getFilter4Popup(DBCust.FilterGroup.dealFlagList)
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uiobjs.LabelStatus:refreshItems(optionInfor.options, optionInfor.values)
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uiobjs.formRoot:setValue(mData)
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if tostring(mData.dealFlag) == "0" then
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SetActive(uiobjs.SpriteStatus.gameObject, true)
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else
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SetActive(uiobjs.SpriteStatus.gameObject, false)
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end
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end
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-- 取得数据
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@@ -39,5 +31,15 @@ function _cell.getData()
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return mData
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end
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function _cell.uiEventDelegate(go)
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if go.name == "ButtonGet" then
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showHotWheel()
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local params = {
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ids = mData.id,
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oprType = "byId"
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}
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NetProto.send.getFromGH(params)
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end
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end
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--------------------------------------------
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return _cell
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@@ -0,0 +1,68 @@
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-- xx单元
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local _cell = {}
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---@type Coolape.CLCellLua
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local csSelf = nil
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local transform = nil
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---@type _DBCust
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local mData = nil
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local uiobjs = {}
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-- 初始化,只调用一次
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function _cell.init(csObj)
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csSelf = csObj
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transform = csSelf.transform
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---@type UIPopupList
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uiobjs.LabelServerNo = getCC(transform, "LabelServerNo", "UIPopupList")
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---@type CLUIFormRoot
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uiobjs.formRoot = csSelf:GetComponent("CLUIFormRoot")
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uiobjs.SpriteStatus = getCC(transform, "SpriteStatus", "UISprite")
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uiobjs.SpriteHeadIcon = getCC(transform, "SpriteHeadBg/SpriteHeadIcon", "UITexture")
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end
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-- 显示,
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.show(go, data)
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mData = data
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-- mData.money = mData.prodNum * mData.salePrice
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mData._phoneNo = MyUtl.hidePhone(mData.phoneNo)
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local optionInfor = DBUser.getPopList(DBUser.FilterGroup.user)
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uiobjs.LabelServerNo:refreshItems(optionInfor.options, optionInfor.values)
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uiobjs.formRoot:setValue(mData)
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if tonumber(mData.bookingDone) == 1 then
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uiobjs.SpriteStatus.color = ColorEx.getColor(0xff27ae60)
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else
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local bookingTime = DateTime.Parse(mData.bookingTime)
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if DateTime.Now:ToFileTime() > bookingTime:ToFileTime() then
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--- 超时
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uiobjs.SpriteStatus.color = ColorEx.getColor(0xfff15a4a)
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else
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uiobjs.SpriteStatus.color = ColorEx.getColor(0xff999999)
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end
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end
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_cell.setHeadIcon()
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end
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function _cell.setHeadIcon()
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---@type _DBUser
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local user = DBUser.getUserById(mData.loginNo)
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if user then
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DBUser.getIcon(
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mData.loginNo,
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function(texture)
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if texture and texture.name == user.imageUrl then
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uiobjs.SpriteHeadIcon.mainTexture = texture
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end
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end
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)
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end
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end
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-- 取得数据
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function _cell.getData()
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return mData
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end
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--------------------------------------------
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return _cell
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: 46397f5cd6dc9464fbc5e4e68a21ae14
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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