This commit is contained in:
2020-08-28 09:51:37 +08:00
parent 3ece010fc1
commit 6b82fd5419
69 changed files with 1255 additions and 1024 deletions

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@@ -31,7 +31,8 @@ public class MyAudioPlayerByUrl : MonoBehaviour
#if UNITY_EDITOR
//You should have a fallback to normal AudioSource playing in your game so you can also hear sounds while developing.
Debug.Log("Please try this in a real device!");
#else
return;
#elif UNITY_ANDROID
if (bufferSize <= 0)
{
DeviceAudioInformation deviceAudioInformation = NativeAudio.GetDeviceAudioInformation();