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-- xx单元
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local _cell = {}
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---@type Coolape.CLCellLua
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local csSelf = nil
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local transform = nil
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local mData = nil
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local uiobjs = {}
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-- 初始化,只调用一次
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function _cell.init(csObj)
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csSelf = csObj
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transform = csSelf.transform
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uiobjs.SpriteIcon = getCC(transform, "SpriteIcon", "UISprite")
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uiobjs.Label = getCC(transform, "Label", "UILabel")
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uiobjs.Label2 = getCC(transform, "Label2", "UILabel")
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end
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-- 显示,
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.refresh(data, index)
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mData = data
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if mData then
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SetActive(uiobjs.SpriteIcon.gameObject, true)
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CLUIUtl.setSpriteFit(uiobjs.SpriteIcon, joinStr("guid_", mData.index))
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uiobjs.Label.text = mData.label
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uiobjs.Label2.text = mData.label2
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else
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SetActive(uiobjs.SpriteIcon.gameObject, false)
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uiobjs.Label.text = ""
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uiobjs.Label2.text = ""
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end
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end
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function _cell.refreshCurrent(index, data)
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end
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-- 取得数据
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function _cell.getData()
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return mData
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end
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--------------------------------------------
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return _cell
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