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46
Assets/3rd/NativeGallery/iOS/NGMediaSaveCallbackiOS.cs
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46
Assets/3rd/NativeGallery/iOS/NGMediaSaveCallbackiOS.cs
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#if !UNITY_EDITOR && UNITY_IOS
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using UnityEngine;
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namespace NativeGalleryNamespace
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{
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public class NGMediaSaveCallbackiOS : MonoBehaviour
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{
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private static NGMediaSaveCallbackiOS instance;
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private NativeGallery.MediaSaveCallback callback;
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public static void Initialize( NativeGallery.MediaSaveCallback callback )
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{
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if( instance == null )
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{
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instance = new GameObject( "NGMediaSaveCallbackiOS" ).AddComponent<NGMediaSaveCallbackiOS>();
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DontDestroyOnLoad( instance.gameObject );
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}
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else if( instance.callback != null )
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instance.callback( null );
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instance.callback = callback;
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}
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public void OnMediaSaveCompleted( string message )
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{
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if( callback != null )
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{
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callback( null );
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callback = null;
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}
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}
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public void OnMediaSaveFailed( string error )
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{
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if( string.IsNullOrEmpty( error ) )
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error = "Unknown error";
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if( callback != null )
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{
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callback( error );
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callback = null;
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}
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}
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}
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}
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#endif
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