add
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57
Assets/CoolapeFrame/3rd/Hivemind/demo/MyAction.cs
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57
Assets/CoolapeFrame/3rd/Hivemind/demo/MyAction.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Hivemind;
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using Coolape;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class MyAction : ActionBase
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{
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public int triggerType = 0;
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public bool hideSelf = false;
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public int talkId = 0;
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public string npcCfg = "";
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public string boxCfg = "";
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public override Hashtable Serialize ()
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{
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Hashtable m = new Hashtable ();
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m["triggerType"] = triggerType;
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m ["hideSelf"] = hideSelf;
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m ["talkId"] = talkId;
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m ["npcCfg"] = npcCfg.Trim ();
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m ["boxCfg"] = boxCfg;
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return m;
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}
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public override void Deserialize (Hashtable map)
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{
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triggerType = MapEx.getInt (map, "triggerType");
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hideSelf = MapEx.getBool (map, "hideSelf");
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talkId = MapEx.getInt (map, "talkId");
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npcCfg = MapEx.getString (map, "npcCfg");
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boxCfg = MapEx.getString (map, "boxCfg");
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}
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#if UNITY_EDITOR
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public override void DrawInspector (Node node)
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{
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triggerType = (EditorGUILayout.Toggle (new GUIContent ("主角碰撞触发"), (triggerType== 0?true:false))) ?0:1;
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triggerType = (EditorGUILayout.Toggle (new GUIContent ("自动触发"), (triggerType == 0 ? false : true ))) ? 1:0;
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EditorGUILayout.LabelField("---------------------------");
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EditorGUILayout.Space();
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hideSelf = EditorGUILayout.Toggle (new GUIContent ("Hide Self"), hideSelf);
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talkId = EditorGUILayout.IntField (new GUIContent ("Talking id"), talkId);
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// EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.LabelField (new GUIContent ("Npc Config"));
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npcCfg = EditorGUILayout.TextArea (npcCfg);
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// EditorGUILayout.EndHorizontal ();
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boxCfg = EditorGUILayout.TextField (new GUIContent ("Box Config"), boxCfg);
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}
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#endif
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}
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