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using UnityEngine;
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/// <summary>
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/// Attaching this script to an object will make it turn as it gets closer to left/right edges of the screen.
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/// Look at how it's used in Example 6.
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/// </summary>
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[AddComponentMenu("NGUI/Examples/Window Auto-Yaw")]
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public class WindowAutoYaw : MonoBehaviour
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{
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public int updateOrder = 0;
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public Camera uiCamera;
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public float yawAmount = 20f;
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Transform mTrans;
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void OnDisable ()
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{
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mTrans.localRotation = Quaternion.identity;
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}
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void OnEnable ()
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{
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if (uiCamera == null) uiCamera = NGUITools.FindCameraForLayer(gameObject.layer);
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mTrans = transform;
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}
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void Update ()
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{
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if (uiCamera != null)
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{
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Vector3 pos = uiCamera.WorldToViewportPoint(mTrans.position);
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mTrans.localRotation = Quaternion.Euler(0f, (pos.x * 2f - 1f) * yawAmount, 0f);
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}
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}
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}
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