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using UnityEngine;
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/// <summary>
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/// Attach this script to a child of a draggable window to make it tilt as it's dragged.
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/// Look at how it's used in Example 6.
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/// </summary>
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[AddComponentMenu("NGUI/Examples/Window Drag Tilt")]
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public class WindowDragTilt : MonoBehaviour
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{
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public int updateOrder = 0;
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public float degrees = 30f;
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Vector3 mLastPos;
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Transform mTrans;
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float mAngle = 0f;
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void OnEnable ()
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{
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mTrans = transform;
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mLastPos = mTrans.position;
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}
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void Update ()
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{
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Vector3 deltaPos = mTrans.position - mLastPos;
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mLastPos = mTrans.position;
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mAngle += deltaPos.x * degrees;
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mAngle = NGUIMath.SpringLerp(mAngle, 0f, 20f, Time.deltaTime);
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mTrans.localRotation = Quaternion.Euler(0f, 0f, -mAngle);
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}
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}
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