This commit is contained in:
2020-07-04 14:41:25 +08:00
parent 70c346d2c1
commit a8f02e4da5
3748 changed files with 587372 additions and 0 deletions

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ef3665df0e0c64945b678015ab2fe7dd
folderAsset: yes
timeCreated: 1484616170
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,32 @@
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(HUDText))]
public class HUDTextInspector:Editor {
HUDText hud;
public override void OnInspectorGUI ()
{
serializedObject.Update ();
hud = target as HUDText;
EditorGUILayout.BeginHorizontal ();{
if (NGUIEditorTools.DrawPrefixButton ("Font", GUILayout.Width (64f))) {
ComponentSelector.Show<UIFont> (OnNGUIFont);
}
NGUIEditorTools.DrawProperty ("Font Name", serializedObject, "fontName"); // add by chenbin
}
EditorGUILayout.EndHorizontal ();
base.OnInspectorGUI ();
}
void OnNGUIFont (Object obj)
{
serializedObject.Update();
SerializedProperty sp = serializedObject.FindProperty("font");
sp.objectReferenceValue = obj;
serializedObject.ApplyModifiedProperties();
hud.fontName = obj.name;
NGUISettings.ambigiousFont = obj;
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 2327528ec4af846689b78cc1f1d5b5dd
timeCreated: 1450423026
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: a01ac1dd4f4524dbf9cb7c734b4a0a00
folderAsset: yes
timeCreated: 1484616170
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4d2d4759c092d4d09a7141217deb97de
folderAsset: yes
timeCreated: 1484616172
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,845 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &4
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 1
m_BakeResolution: 50
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 0
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2
m_MixedBakeMode: 1
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 0
--- !u!196 &5
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666666
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &221548598
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 221548599}
- component: {fileID: 221548600}
m_Layer: 8
m_Name: Anchor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &221548599
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 221548598}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 983564816}
m_Father: {fileID: 1107741247}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &221548600
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 221548598}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c8077b76001d36d489868d20d28bddb9, type: 3}
m_Name:
m_EditorClassIdentifier:
uiCamera: {fileID: 1107741248}
container: {fileID: 0}
side: 8
runOnlyOnce: 0
relativeOffset: {x: 0, y: 0}
pixelOffset: {x: 0, y: 0}
widgetContainer: {fileID: 0}
--- !u!1 &541631162
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 541631167}
- component: {fileID: 541631166}
- component: {fileID: 541631164}
- component: {fileID: 541631163}
- component: {fileID: 541631168}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &541631163
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 541631162}
m_Enabled: 1
--- !u!124 &541631164
Behaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 541631162}
m_Enabled: 1
--- !u!20 &541631166
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 541631162}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 100
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967263
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &541631167
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 541631162}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &541631168
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 541631162}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2a92b5d748695fd44aac9feef17ba415, type: 3}
m_Name:
m_EditorClassIdentifier:
eventType: 1
eventsGoToColliders: 0
eventReceiverMask:
serializedVersion: 2
m_Bits: 1
debug: 0
useMouse: 1
useTouch: 1
allowMultiTouch: 1
useKeyboard: 1
useController: 1
stickyTooltip: 1
tooltipDelay: 1
longPressTooltip: 0
mouseDragThreshold: 4
mouseClickThreshold: 10
touchDragThreshold: 40
touchClickThreshold: 40
rangeDistance: -1
scrollAxisName: Mouse ScrollWheel
verticalAxisName: Vertical
horizontalAxisName: Horizontal
commandClick: 1
submitKey0: 13
submitKey1: 330
cancelKey0: 27
cancelKey1: 331
--- !u!1 &819175772
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 819175776}
- component: {fileID: 819175775}
- component: {fileID: 819175773}
m_Layer: 0
m_Name: body
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &819175773
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 819175772}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
- {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &819175775
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 819175772}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &819175776
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 819175772}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1025894251}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &983564815
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 983564816}
- component: {fileID: 983564817}
- component: {fileID: 983564818}
- component: {fileID: 983564819}
m_Layer: 8
m_Name: HUDRoot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &983564816
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 983564815}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 221548599}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &983564817
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 983564815}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ae942c9068183dc40a9d01f648273726, type: 3}
m_Name:
m_EditorClassIdentifier:
leftAnchor:
target: {fileID: 0}
relative: 0
absolute: 0
rightAnchor:
target: {fileID: 0}
relative: 1
absolute: 0
bottomAnchor:
target: {fileID: 0}
relative: 0
absolute: 0
topAnchor:
target: {fileID: 0}
relative: 1
absolute: 0
updateAnchors: 1
showInPanelTool: 1
generateNormals: 0
widgetsAreStatic: 0
cullWhileDragging: 0
alwaysOnScreen: 0
anchorOffset: 0
softBorderPadding: 1
renderQueue: 0
startingRenderQueue: 3000
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 0
mClipRange: {x: 0, y: 0, z: 0, w: 0}
mClipSoftness: {x: 40, y: 40}
mDepth: 0
mSortingOrder: 0
mClipOffset: {x: 0, y: 0}
--- !u!114 &983564818
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 983564815}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d4e5389dad3931049b99d0d749bba30f, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!54 &983564819
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 983564815}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &1004477205
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1004477206}
m_Layer: 0
m_Name: hudAnchor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1004477206
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004477205}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1025894251}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1025894250
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1025894251}
- component: {fileID: 1025894252}
- component: {fileID: 1025894253}
m_Layer: 0
m_Name: player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1025894251
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1025894250}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 819175776}
- {fileID: 1004477206}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1025894252
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1025894250}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 551340f79aac243a88edd74355725dfa, type: 3}
m_Name:
m_EditorClassIdentifier:
hudAnchor: {fileID: 1004477206}
mGameCamera: {fileID: 541631166}
mUICamera: {fileID: 1107741248}
prefHudtxt: {fileID: 11400002, guid: fe9b7a9f0478541e888e595188c812b0, type: 3}
--- !u!65 &1025894253
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1025894250}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &1107741246
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1107741247}
- component: {fileID: 1107741248}
- component: {fileID: 1107741249}
m_Layer: 8
m_Name: Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1107741247
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1107741246}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 221548599}
m_Father: {fileID: 1851781525}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &1107741248
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1107741246}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 3
m_BackGroundColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: -2
far clip plane: 2
field of view: 60
orthographic: 1
orthographic size: 1
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 256
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!114 &1107741249
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1107741246}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2a92b5d748695fd44aac9feef17ba415, type: 3}
m_Name:
m_EditorClassIdentifier:
eventType: 1
eventsGoToColliders: 0
eventReceiverMask:
serializedVersion: 2
m_Bits: 256
debug: 0
useMouse: 1
useTouch: 1
allowMultiTouch: 1
useKeyboard: 1
useController: 1
stickyTooltip: 1
tooltipDelay: 1
longPressTooltip: 0
mouseDragThreshold: 4
mouseClickThreshold: 10
touchDragThreshold: 40
touchClickThreshold: 40
rangeDistance: -1
scrollAxisName: Mouse ScrollWheel
verticalAxisName: Vertical
horizontalAxisName: Horizontal
commandClick: 1
submitKey0: 13
submitKey1: 330
cancelKey0: 27
cancelKey1: 331
--- !u!1 &1792807755
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1792807757}
- component: {fileID: 1792807756}
m_Layer: 0
m_Name: Directional light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &1792807756
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1792807755}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.802082
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1792807757
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1792807755}
m_LocalRotation: {x: 0.40821794, y: -0.23456973, z: 0.109381676, w: 0.87542605}
m_LocalPosition: {x: 0.33333337, y: 0, z: -0.02866667}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1851781523
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1851781525}
- component: {fileID: 1851781524}
m_Layer: 8
m_Name: UI Root (2D)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1851781524
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851781523}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2c5ecb5660b11414fb042fb826e03b73, type: 3}
m_Name:
m_EditorClassIdentifier:
scalingStyle: 0
manualWidth: 1280
manualHeight: 720
minimumHeight: 320
maximumHeight: 1536
fitWidth: 0
fitHeight: 1
adjustByDPI: 0
shrinkPortraitUI: 0
--- !u!4 &1851781525
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851781523}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -1000, z: 0}
m_LocalScale: {x: 0.004166667, y: 0.004166667, z: 0.004166667}
m_Children:
- {fileID: 1107741247}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: dde36f0f2dab14d3dba0981a4fed870d
DefaultImporter:
userData:

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 9c08fd5462c274eb3bc4b317790d6de9
folderAsset: yes
timeCreated: 1484616171
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,13 @@
//--------------------------------------------
// NGUI: HUD Text
// Copyright © 2012 Tasharen Entertainment
//--------------------------------------------
using UnityEngine;
[AddComponentMenu("NGUI/Examples/HUD Root")]
public class HUDRoot : MonoBehaviour
{
static public GameObject go;
void Awake () { go = gameObject; }
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d4e5389dad3931049b99d0d749bba30f
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -0,0 +1,39 @@
using UnityEngine;
using System.Collections;
public class HUDTest : UIEventListener {
public Transform hudAnchor;
public Camera mGameCamera;
public Camera mUICamera;
public HUDText prefHudtxt;
HUDText hudtxt;
// Use this for initialization
void Start () {
if(hudtxt == null) {
hudtxt = Object.Instantiate(prefHudtxt) as HUDText;
hudtxt.transform.parent = HUDRoot.go.transform;
hudtxt.transform.localScale = Vector3.one;
hudtxt.transform.localPosition = Vector3.zero;
UIFollowTarget ft = hudtxt.gameObject.AddComponent<UIFollowTarget>();
ft.target = hudAnchor;
ft.setCamera(mGameCamera, mUICamera);
hudtxt.Add("Please click the cube...", Color.white, -1); //最后一个参数:-1 表示常驻
}
}
void OnClick() {
if(hudtxt == null) {
Start ();
}
hudtxt.Add(1, Color.red, 1);
}
void OnDrag(Vector2 delta) {
Vector3 off = new Vector3(delta.x, delta.y, 0);
transform.localPosition += (off*0.01f);
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 551340f79aac243a88edd74355725dfa
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 61d44dfffdc394cbca32a0c552ba20ca
folderAsset: yes
timeCreated: 1484616171
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: fe9b7a9f0478541e888e595188c812b0
NativeFormatImporter:
userData:

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 282bf342305824ff2a533b707870a3af
folderAsset: yes
timeCreated: 1484616171
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,351 @@
//--------------------------------------------
// NGUI: HUD Text
// Copyright © 2012 Tasharen Entertainment
//--------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// HUD text creates temporary on-screen text entries that are perfect for damage, effects, and messages.
/// </summary>
[AddComponentMenu("NGUI/Examples/HUD Text")]
public class HUDText : MonoBehaviour
{
protected class Entry
{
public float time; // Timestamp of when this entry was added
public float stay = 0f; // How long the text will appear to stay stationary on the screen
public float offset = 0f; // How far the object has moved based on time
public float val = 0f; // Optional value (used for damage)
public UILabel label; // Label on the game object
public float scaleTime = 0; // add by chenbin
public float movementStart { get { return time + stay; } }
}
/// <summary>
/// Sorting comparison function.
/// </summary>
static int Comparison(Entry a, Entry b)
{
if (a.movementStart < b.movementStart) return -1;
if (a.movementStart > b.movementStart) return 1;
return 0;
}
/// <summary>
/// Font that will be used to create labels.
/// </summary>
[HideInInspector]
public string fontName; //add by chenbin
[HideInInspector]
public UIFont font;
/// <summary>
/// Effect applied to the text.
/// </summary>
public UILabel.Effect effect = UILabel.Effect.None;
public bool inactiveWhenFinish = false;
public bool gradient = false;
public FontStyle fontStyle = FontStyle.Normal;
public int spacingX = 0;
public bool needAddValue = true;
public bool needQueue = true;
public float scaleOffset = 1;
public float speed = 1;
public float hightOffset = 0;
public AnimationCurve scaleCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0f), new Keyframe(1f, 1f) });
/// <summary>
/// Curve used to move entries with time.
/// </summary>
public AnimationCurve offsetCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0f), new Keyframe(3f, 40f) });
/// <summary>
/// Curve used to fade out entries with time.
/// </summary>
public AnimationCurve alphaCurve = new AnimationCurve(new Keyframe[] { new Keyframe(1f, 1f), new Keyframe(3f, 0.001f) });
List<Entry> mList = new List<Entry>();
List<Entry> mUnused = new List<Entry>();
int counter = 0;
/// <summary>
/// Whether some HUD text is visible.
/// </summary>
public bool isVisible { get { return mList.Count != 0; } }
/// <summary>
/// Create a new entry, reusing an old entry if necessary.
/// </summary>
Entry Create()
{
// See if an unused entry can be reused
if (mUnused.Count > 0)
{
Entry ent = mUnused[mUnused.Count - 1];
mUnused.RemoveAt(mUnused.Count - 1);
ent.time = Time.realtimeSinceStartup;
ent.label.depth = NGUITools.CalculateNextDepth(HUDRoot.go) + 10;
//ent.label.gameObject.active = true;
ent.offset = 0f;
ent.scaleTime = 0f;
ent.label.applyGradient = gradient;
ent.label.enabled = false;
ent.label.gameObject.SetActive(true);
mList.Add(ent);
return ent;
}
// New entry
Entry ne = new Entry();
ne.time = Time.realtimeSinceStartup;
ne.label = NGUITools.AddWidget<UILabel>(gameObject);
ne.label.name = counter.ToString();
ne.label.effectStyle = effect;
ne.label.applyGradient = gradient;
ne.label.fontStyle = fontStyle;
ne.label.spacingX = spacingX;
ne.label.bitmapFont = font;
if (font != null)
{
ne.label.fontSize = font.defaultSize;
}
else
{
ne.label.fontSize = 30;
}
// Make it small so that it's invisible to start with
ne.label.cachedTransform.localScale = new Vector3(0.01f, 0.01f, 0.01f);
ne.label.overflowMethod = UILabel.Overflow.ResizeHeight;
ne.label.width = (int)(Screen.width * UIRoot.GetPixelSizeAdjustment(ne.label.gameObject) * 0.65f);
ne.scaleTime = 0f;
mList.Add(ne);
++counter;
return ne;
}
/// <summary>
/// Delete the specified entry, adding it to the unused list.
/// </summary>
void Delete(Entry ent)
{
ent.label.enabled = false;
if (inactiveWhenFinish)
{
ent.label.gameObject.SetActive(false);
}
else
{
ent.label.transform.localPosition = new Vector3(0, 10000, 0);
}
mList.Remove(ent);
mUnused.Add(ent);
}
public void init(int num = 1)
{
for (int i = 0; i < num; i++)
{
Entry ne = Create();
mList.Add(ne);
}
int count = mList.Count;
for (int i = 0; i < count; i++)
{
mUnused.Add(mList[i]);
}
mList.Clear();
}
/// <summary>
/// Add a new scrolling text entry.
/// </summary>
public UILabel Add(object obj, Color c, float stayDuration, float scaleOffset = 1)
{
if (!enabled) return null;
float time = Time.realtimeSinceStartup;
bool isNumeric = false;
float val = 0f;
this.scaleOffset = scaleOffset;
if (obj is float)
{
isNumeric = true;
val = (float)obj;
}
else if (obj is int)
{
isNumeric = true;
val = (int)obj;
}
else if (obj is double)
{
isNumeric = true;
val = float.Parse(obj.ToString());
} else if (obj is System.Int64)
{
isNumeric = true;
val = float.Parse(obj.ToString());
}
if (isNumeric && needAddValue)
{
if (Mathf.Abs(val) <= 0.0001f) return null;
for (int i = mList.Count; i > 0;)
{
Entry ent = mList[--i];
if (ent.time + 1f < time) continue;
if (ent.val < 0f && val < 0f)
{
ent.val += val;
ent.label.text = Mathf.RoundToInt(ent.val).ToString();
ent.label.fontSize = Mathf.CeilToInt(font.defaultSize * scaleOffset);
return ent.label;
}
else if (ent.val > 0f && val > 0f)
{
ent.val += val;
ent.label.text = Coolape.PStr.begin().a ("+").a (Mathf.RoundToInt(ent.val)).end(); // add by chenbin
//ent.label.text = Mathf.RoundToInt(ent.val).ToString();
ent.label.fontSize = Mathf.CeilToInt(font.defaultSize * scaleOffset);
return ent.label;
}
}
}
// Create a new entry
Entry ne = Create();
ne.stay = stayDuration;
ne.label.color = c;
if (font != null)
{
ne.label.fontSize = Mathf.CeilToInt(font.defaultSize * scaleOffset);
}
else
{
ne.label.fontSize = 30;
}
ne.val = val;
if (isNumeric)
{
ne.label.text = (val < 0f ? Mathf.RoundToInt(ne.val).ToString() : Coolape.PStr.begin().a("+").a(Mathf.RoundToInt(ne.val)).e());
}
else
{
ne.label.text = obj.ToString();
}
ne.scaleTime = ne.scaleTime >= 1 ? 0 : ne.scaleTime; //add by chenbin
// Sort the list
mList.Sort(Comparison);
return ne.label;
}
/// <summary>
/// Disable all labels when this script gets disabled.
/// </summary>
void OnDisable()
{
Entry lent = null;
int count = mList.Count;
for (int i = count - 1; i >= 0; i--)
{
lent = mList[i];
if (lent.label != null)
{
Delete(lent);
}
}
}
/// <summary>
/// Update the position of all labels, as well as update their size and alpha.
/// </summary>
float time = 0;
Keyframe[] offsets;
Keyframe[] alphas;
float alphaEnd;
float offsetEnd;
float totalEnd;
Entry cellEnt;
float currentTime;
float offset = 0f;
float tmpSize;
// [HideInInspector]
public bool ignoreTimeScale = true;
void Update()
{
time = Time.realtimeSinceStartup;
offsets = offsetCurve.keys;
alphas = alphaCurve.keys;
offsetEnd = offsets[offsets.Length - 1].time;
alphaEnd = alphas[alphas.Length - 1].time;
totalEnd = Mathf.Max(offsetEnd, alphaEnd);
// Adjust alpha and delete old entries
for (int i = mList.Count; i > 0;)
{
cellEnt = mList[--i];
if (cellEnt.stay < 0)
{
//NGUI 2.X
// ent.label.cachedTransform.localScale = new Vector3(font.size, font.size, 1f); //modify by chenbin
//NGUI 3.0
cellEnt.label.cachedTransform.localScale = Vector3.one; // add by chenbin
cellEnt.label.enabled = true;
continue;
}
currentTime = time - cellEnt.movementStart;
cellEnt.offset = offsetCurve.Evaluate(currentTime);
cellEnt.label.alpha = alphaCurve.Evaluate(currentTime);
// Fade the label in by adjusting its size
// float size = font.size * Mathf.Clamp01((time - ent.time) * 4f); // del by chenbin
// float size = Mathf.Clamp01((time - ent.time) * 4f); //add by chenbin
cellEnt.scaleTime += (ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime) * speed;//Time.deltaTime;
cellEnt.scaleTime = cellEnt.scaleTime > 1 ? 1 : cellEnt.scaleTime;
tmpSize = scaleCurve.Evaluate(cellEnt.scaleTime);
cellEnt.label.cachedTransform.localScale = new Vector3(tmpSize, tmpSize, 1f);
// Delete the entry when needed
if (currentTime > totalEnd) Delete(cellEnt);
else cellEnt.label.enabled = true;
}
offset = 0f;
// Move the entries
for (int i = mList.Count; i > 0;)
{
cellEnt = mList[--i];
if (cellEnt.stay < 0) continue;
offset = Mathf.Max(offset, cellEnt.offset);
cellEnt.label.cachedTransform.localPosition = new Vector3(0f, offset, 0f);
if (needQueue)
{
offset += Mathf.Round(cellEnt.label.cachedTransform.localScale.y * cellEnt.label.height + hightOffset); //modify by chenbin
}
}
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ebbf080627224a44786e958729eb7601
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -0,0 +1,148 @@
//--------------------------------------------
// NGUI: HUD Text
// Copyright © 2012 Tasharen Entertainment
//--------------------------------------------
using UnityEngine;
/// <summary>
/// Attaching this script to an object will make it visibly follow another object, even if the two are using different cameras to draw them.
/// </summary>
[AddComponentMenu("NGUI/Examples/Follow Target")]
public class UIFollowTarget : MonoBehaviour
{
/// <summary>
/// 3D target that this object will be positioned above.
/// </summary>
public Transform target;
public Vector3 targetPosition = Vector3.zero;
public Camera mGameCamera;
public Camera mUICamera;
public Vector3 offsetPos = Vector3.zero;
/// <summary>
/// Whether the children will be disabled when this object is no longer visible.
/// </summary>
public bool disableIfInvisible = true;
Transform _mTrans;
Transform mTrans {
get {
if(_mTrans == null) {
_mTrans = transform;
}
return _mTrans;
}
}
bool mIsVisible = false;
bool isInitFinish = false;
/// <summary>
/// Find both the UI camera and the game camera so they can be used for the position calculations
/// </summary>
public void Start() // modify by chenbin
{
if(isInitFinish) return;
if (target != null)
{
mGameCamera = NGUITools.FindCameraForLayer(target.gameObject.layer);
mUICamera = NGUITools.FindCameraForLayer(gameObject.layer);
SetVisible(false);
}
else
{
Debug.LogError("Expected to have 'target' set to a valid transform", this);
enabled = false;
}
}
public void setCamera(Camera mCamera, Camera uiCamera){
mGameCamera = mCamera;
mUICamera = uiCamera;
isInitFinish = true;
}
/// <summary>
/// Enable or disable child objects.
/// </summary>
void SetVisible (bool val)
{
mIsVisible = val;
for (int i = 0, imax = mTrans.childCount; i < imax; ++i)
{
NGUITools.SetActive(mTrans.GetChild(i).gameObject, val);
}
}
/// <summary>
/// Update the position of the HUD object every frame such that is position correctly over top of its real world object.
/// </summary>
Vector3 pos;
bool isVisible = false;
public void LateUpdate ()
{
if (!isInitFinish)
{
return;
}
if(target != null)
{
pos = mGameCamera.WorldToViewportPoint(target.position + offsetPos);
}
else
{
pos = mGameCamera.WorldToViewportPoint(targetPosition+ offsetPos);
}
//Debug.Log("pos============" + pos);
// Determine the visibility and the target alpha
isVisible = (pos.z > 0f && pos.x > 0f && pos.x < 1f && pos.y > 0f && pos.y < 1f);
// Update the visibility flag
if (disableIfInvisible && mIsVisible != isVisible) SetVisible(isVisible);
// If visible, update the position
if (isVisible)
{
transform.position = mUICamera.ViewportToWorldPoint(pos);
//Debug.Log("transform.position============" + transform.position);
pos = mTrans.localPosition;
pos.x = Mathf.RoundToInt(pos.x);
pos.y = Mathf.RoundToInt(pos.y);
pos.z = 0f;
mTrans.localPosition = pos;
//Debug.Log("mTrans.localPosition============" + mTrans.localPosition);
} else {
mTrans.localPosition = new Vector3(20000, 20000, 0);
}
}
public Vector3 getViewPos() {
if(!isInitFinish) return Vector3.zero;
Vector3 pos = mGameCamera.WorldToViewportPoint(target.position + offsetPos);
pos.z = 0;
return pos;
}
public void setTarget(Transform target, Vector3 offset) {
this.target = target;
this.targetPosition = Vector3.zero;
this.offsetPos = offset;
LateUpdate ();
}
public void setTargetPosition(Vector3 targetPosition, Vector3 offset)
{
this.target = null;
this.targetPosition = targetPosition;
this.offsetPos = offset;
LateUpdate();
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 13e6525715fcfe34eb1fa8e16533b3f6
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData: