add
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
//----------------------------------------------
|
||||
// NGUI: Next-Gen UI kit
|
||||
// Copyright © 2011-2015 Tasharen Entertainment
|
||||
//----------------------------------------------
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
/// <summary>
|
||||
/// UI Creation Wizard. This tool has been made obsolete with NGUI 3.0.6.
|
||||
/// </summary>
|
||||
|
||||
public class UICreateNewUIWizard : EditorWindow
|
||||
{
|
||||
public enum CameraType
|
||||
{
|
||||
None,
|
||||
Simple2D,
|
||||
Advanced3D,
|
||||
}
|
||||
|
||||
static public CameraType camType = CameraType.Simple2D;
|
||||
|
||||
/// <summary>
|
||||
/// Refresh the window on selection.
|
||||
/// </summary>
|
||||
|
||||
void OnSelectionChange () { Repaint(); }
|
||||
|
||||
/// <summary>
|
||||
/// Draw the custom wizard.
|
||||
/// </summary>
|
||||
|
||||
void OnGUI ()
|
||||
{
|
||||
NGUIEditorTools.SetLabelWidth(80f);
|
||||
|
||||
GUILayout.Label("Create a new UI with the following parameters:");
|
||||
NGUIEditorTools.DrawSeparator();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
NGUISettings.layer = EditorGUILayout.LayerField("Layer", NGUISettings.layer, GUILayout.Width(200f));
|
||||
GUILayout.Space(20f);
|
||||
GUILayout.Label("This is the layer your UI will reside on");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
camType = (CameraType)EditorGUILayout.EnumPopup("Camera", camType, GUILayout.Width(200f));
|
||||
GUILayout.Space(20f);
|
||||
GUILayout.Label("Should this UI have a camera?");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
NGUIEditorTools.DrawSeparator();
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("When ready,");
|
||||
bool create = GUILayout.Button("Create Your UI", GUILayout.Width(120f));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (create) CreateNewUI(camType);
|
||||
|
||||
EditorGUILayout.HelpBox("This tool has become obsolete with NGUI 3.0.6. You can create UIs from the NGUI -> Create menu.", MessageType.Warning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a brand-new UI hierarchy.
|
||||
/// </summary>
|
||||
|
||||
static public GameObject CreateNewUI (CameraType type)
|
||||
{
|
||||
UIPanel p = NGUITools.CreateUI(type == CameraType.Advanced3D, NGUISettings.layer);
|
||||
Selection.activeGameObject = p.gameObject;
|
||||
return Selection.activeGameObject;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user