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Assets/CoolapeFrame/3rd/NGUI_Enhance/Scripts/UI/UISpriteData.cs
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Assets/CoolapeFrame/3rd/NGUI_Enhance/Scripts/UI/UISpriteData.cs
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//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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[System.Serializable]
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public class UISpriteData
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{
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public string name = "Sprite";
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public int x = 0;
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public int y = 0;
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public int width = 0;
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public int height = 0;
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public int borderLeft = 0;
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public int borderRight = 0;
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public int borderTop = 0;
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public int borderBottom = 0;
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public int paddingLeft = 0;
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public int paddingRight = 0;
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public int paddingTop = 0;
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public int paddingBottom = 0;
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#region add by chenbin====================start
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public string path = "";
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[NonSerialized]
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public Material material = null;
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[NonSerialized]
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public long lastReturnTime = 0;
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#endregion
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//bool rotated = false;
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/// <summary>
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/// Whether the sprite has a border.
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/// </summary>
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public bool hasBorder { get { return (borderLeft | borderRight | borderTop | borderBottom) != 0; } }
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/// <summary>
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/// Whether the sprite has been offset via padding.
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/// </summary>
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public bool hasPadding { get { return (paddingLeft | paddingRight | paddingTop | paddingBottom) != 0; } }
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/// <summary>
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/// Convenience function -- set the X, Y, width, and height.
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/// </summary>
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public void SetRect (int x, int y, int width, int height)
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{
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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/// <summary>
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/// Convenience function -- set the sprite's padding.
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/// </summary>
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public void SetPadding (int left, int bottom, int right, int top)
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{
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paddingLeft = left;
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paddingBottom = bottom;
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paddingRight = right;
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paddingTop = top;
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}
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/// <summary>
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/// Convenience function -- set the sprite's border.
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/// </summary>
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public void SetBorder (int left, int bottom, int right, int top)
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{
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borderLeft = left;
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borderBottom = bottom;
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borderRight = right;
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borderTop = top;
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}
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/// <summary>
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/// Copy all values of the specified sprite data.
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/// </summary>
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public void CopyFrom (UISpriteData sd)
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{
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name = sd.name;
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x = sd.x;
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y = sd.y;
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width = sd.width;
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height = sd.height;
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borderLeft = sd.borderLeft;
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borderRight = sd.borderRight;
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borderTop = sd.borderTop;
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borderBottom = sd.borderBottom;
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paddingLeft = sd.paddingLeft;
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paddingRight = sd.paddingRight;
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paddingTop = sd.paddingTop;
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paddingBottom = sd.paddingBottom;
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}
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/// <summary>
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/// Copy the border information from the specified sprite.
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/// </summary>
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public void CopyBorderFrom (UISpriteData sd)
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{
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borderLeft = sd.borderLeft;
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borderRight = sd.borderRight;
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borderTop = sd.borderTop;
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borderBottom = sd.borderBottom;
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}
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}
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