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using UnityEngine;
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using UnityEditor;
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namespace UnityEditorHelper
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{
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[CustomPropertyDrawer(typeof (LayerAttribute))]
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public class LayerPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (property.propertyType != SerializedPropertyType.Integer)
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{
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Debug.LogWarning("LayerAttribute can only be applied on integer properties/fields");
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return;
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}
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property.intValue = EditorGUI.LayerField(position, property.name, property.intValue);
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}
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}
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}
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