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28
Assets/CoolapeFrame/AIPath/Scene/AITargetTest.cs
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28
Assets/CoolapeFrame/AIPath/Scene/AITargetTest.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Coolape;
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public class AITargetTest : MonoBehaviour
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{
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public CLAStarPathSearch aStar;
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public int radius = 10;
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// Use this for initialization
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void Start()
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{
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Invoke("resetPosition", NumEx.NextInt(10, 50) / 10);
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}
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public void resetPosition()
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{
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if (aStar != null)
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{
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int index = NumEx.NextInt(0, aStar.grid.NumberOfCells);
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transform.position = aStar.grid.GetCellCenter(index);
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} else {
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transform.position = new Vector3(NumEx.NextInt(-radius * 10, radius*10)/10.0f, 0, NumEx.NextInt(-radius * 10, radius * 10) / 10.0f);
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}
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Invoke("resetPosition", NumEx.NextInt(20, 80) / 10);
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}
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}
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