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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using Coolape;
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[CanEditMultipleObjects]
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[CustomEditor(typeof(CLUIJumpLabel), true)]
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public class CLUIJumpLabelInspector : UILabelInspector
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{
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protected override bool ShouldDrawProperties()
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{
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NGUIEditorTools.DrawProperty("speed", serializedObject, "speed", GUILayout.MinWidth(40f));
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return base.ShouldDrawProperties();
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}
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}
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