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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using Coolape;
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[CustomEditor (typeof(CombineChildren), true)]
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public class CombineChildrenInspector : Editor
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{
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CombineChildren combine;
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Object luaAsset = null;
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public override void OnInspectorGUI ()
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{
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combine = (CombineChildren)target;
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base.OnInspectorGUI ();
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if (GUILayout.Button ("Combine to Save")) {
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combine.combineChildren (true);
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EditorUtility.SetDirty (combine);
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}
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if (GUILayout.Button ("Combine")) {
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combine.combineChildren ();
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}
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if (GUILayout.Button ("Explain")) {
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combine.explainChildren ();
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}
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}
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}
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