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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using Coolape;
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[CanEditMultipleObjects]
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[CustomEditor(typeof(UISlicedSprite), true)]
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public class UISlicedSpriteInspector : UISpriteInspector
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{
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/// <summary>
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/// Draw the atlas and sprite selection fields.
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/// </summary>
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protected override bool ShouldDrawProperties ()
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{
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GUILayout.BeginHorizontal();
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SerializedProperty atlas = NGUIEditorTools.DrawProperty("Center rect", serializedObject, "mCenter", GUILayout.MinWidth(20f));
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GUILayout.EndHorizontal();
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base.ShouldDrawProperties();
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return true;
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}
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}
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