add
This commit is contained in:
9
Assets/CoolapeFrame/Templates/DataCfg.meta
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9
Assets/CoolapeFrame/Templates/DataCfg.meta
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 037b2eec1de5e431abde87e07c3dfcf9
|
||||
folderAsset: yes
|
||||
timeCreated: 1484616170
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/CoolapeFrame/Templates/DataCfg/DataCfgTool.xls
Normal file
BIN
Assets/CoolapeFrame/Templates/DataCfg/DataCfgTool.xls
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05152f08969ca4314a48f890ae993c63
|
||||
timeCreated: 1484289958
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
61
Assets/CoolapeFrame/Templates/DataCfg/ReadMe.md
Normal file
61
Assets/CoolapeFrame/Templates/DataCfg/ReadMe.md
Normal file
@@ -0,0 +1,61 @@
|
||||
-- xx界面
|
||||
do
|
||||
ReadMe.md = {}
|
||||
|
||||
local csSelf = nil;
|
||||
local transform = nil;
|
||||
|
||||
-- 初始化,只会调用一次
|
||||
function ReadMe.md.init(csObj)
|
||||
csSelf = csObj;
|
||||
transform = csObj.transform;
|
||||
--[[
|
||||
上的组件:getChild(transform, "offset", "Progress BarHong"):GetComponent("UISlider");
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 设置数据
|
||||
function ReadMe.md.setData(paras)
|
||||
end
|
||||
|
||||
-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
|
||||
function ReadMe.md.show()
|
||||
end
|
||||
|
||||
-- 刷新
|
||||
function ReadMe.md.refresh()
|
||||
end
|
||||
|
||||
-- 关闭页面
|
||||
function ReadMe.md.hide()
|
||||
end
|
||||
|
||||
-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
|
||||
function ReadMe.md.procNetwork (cmd, succ, msg, paras)
|
||||
--[[
|
||||
if(succ == 0) then
|
||||
if(cmd == "xxx") then
|
||||
-- TODO:
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 处理ui上的事件,例如点击等
|
||||
function ReadMe.md.uiEventDelegate( go )
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||||
local goName = go.name;
|
||||
--[[
|
||||
if(goName == "xxx") then
|
||||
--TODO:
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 当按了返回键时,关闭自己(返值为true时关闭)
|
||||
function ReadMe.md.hideSelfOnKeyBack( )
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||||
return true;
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
return ReadMe.md;
|
||||
end
|
||||
8
Assets/CoolapeFrame/Templates/DataCfg/ReadMe.md.meta
Normal file
8
Assets/CoolapeFrame/Templates/DataCfg/ReadMe.md.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b5b586e32ea946c7b2906a9f235891e
|
||||
timeCreated: 1484289944
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/CoolapeFrame/Templates/DataCfg/dataCpTool.bat
Normal file
9
Assets/CoolapeFrame/Templates/DataCfg/dataCpTool.bat
Normal file
@@ -0,0 +1,9 @@
|
||||
@ECHO OFF
|
||||
set listFile=list.tmp
|
||||
del "%listFile%" /q 1>nul 2>nul
|
||||
dir *.cs /a /b >> "%listFile%"
|
||||
FOR /f "tokens=*" %%a IN ('more "%listFile%"') DO (ANSI2UTF8.vbs "%%a")
|
||||
del "%listFile%" /q 1>nul 2>nul
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||||
set curPath = %cd%
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||||
move /y *.cs %curPath%
|
||||
PAUSE
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||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ec4eee53bc9b453595d114cc94e5cf3
|
||||
timeCreated: 1484289962
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/CoolapeFrame/Templates/Lua.meta
Normal file
9
Assets/CoolapeFrame/Templates/Lua.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffbe7333b70144d6ca5a8938002e1ba2
|
||||
folderAsset: yes
|
||||
timeCreated: 1484616168
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
33
Assets/CoolapeFrame/Templates/Lua/NewLuaCell.lua
Normal file
33
Assets/CoolapeFrame/Templates/Lua/NewLuaCell.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
-- xx单元
|
||||
local _cell = {}
|
||||
---@type Coolape.CLCellLua
|
||||
local csSelf = nil
|
||||
local transform = nil
|
||||
local mData = nil
|
||||
local uiobjs = {}
|
||||
|
||||
-- 初始化,只调用一次
|
||||
function _cell.init(csObj)
|
||||
csSelf = csObj
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||||
transform = csSelf.transform
|
||||
--[[
|
||||
上的组件:getChild(transform, "offset", "Progress BarHong"):GetComponent("UISlider");
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 显示,
|
||||
-- 注意,c#侧不会在调用show时,调用refresh
|
||||
function _cell.show(go, data)
|
||||
mData = data
|
||||
--[[
|
||||
TODO:
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 取得数据
|
||||
function _cell.getData()
|
||||
return mData
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
return _cell
|
||||
8
Assets/CoolapeFrame/Templates/Lua/NewLuaCell.lua.meta
Normal file
8
Assets/CoolapeFrame/Templates/Lua/NewLuaCell.lua.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5929db882a664488e82c677c59fee720
|
||||
timeCreated: 1449642212
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
73
Assets/CoolapeFrame/Templates/Lua/NewLuaPanel.lua
Normal file
73
Assets/CoolapeFrame/Templates/Lua/NewLuaPanel.lua
Normal file
@@ -0,0 +1,73 @@
|
||||
-- xx界面
|
||||
do
|
||||
local #SCRIPTNAME# = {}
|
||||
|
||||
---@type Coolape.CLPanelLua
|
||||
local csSelf = nil
|
||||
---@type UnityEngine.Transform
|
||||
local transform = nil
|
||||
local uiobjs = {}
|
||||
|
||||
-- 初始化,只会调用一次
|
||||
function #SCRIPTNAME#.init(csObj)
|
||||
csSelf = csObj;
|
||||
transform = csObj.transform;
|
||||
--[[
|
||||
上的组件:getChild(transform, "offset", "Progress BarHong"):GetComponent("UISlider");
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 设置数据
|
||||
function #SCRIPTNAME#.setData(paras)
|
||||
end
|
||||
|
||||
--当有通用背板显示时的回调
|
||||
function #SCRIPTNAME#.onShowFrame( )
|
||||
end
|
||||
|
||||
-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
|
||||
function #SCRIPTNAME#.show()
|
||||
end
|
||||
|
||||
-- 刷新
|
||||
function #SCRIPTNAME#.refresh()
|
||||
end
|
||||
|
||||
-- 关闭页面
|
||||
function #SCRIPTNAME#.hide()
|
||||
end
|
||||
|
||||
-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
|
||||
function #SCRIPTNAME#.procNetwork (cmd, succ, msg, paras)
|
||||
--[[
|
||||
if(succ == NetSuccess) then
|
||||
if(cmd == "xxx") then
|
||||
-- TODO:
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 处理ui上的事件,例如点击等
|
||||
function #SCRIPTNAME#.uiEventDelegate( go )
|
||||
local goName = go.name;
|
||||
--[[
|
||||
if(goName == "xxx") then
|
||||
--TODO:
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
-- 当顶层页面发生变化时回调
|
||||
function #SCRIPTNAME#.onTopPanelChange( topPanel )
|
||||
|
||||
end
|
||||
|
||||
-- 当按了返回键时,关闭自己(返值为true时关闭)
|
||||
function #SCRIPTNAME#.hideSelfOnKeyBack( )
|
||||
return true;
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
return #SCRIPTNAME#;
|
||||
end
|
||||
8
Assets/CoolapeFrame/Templates/Lua/NewLuaPanel.lua.meta
Normal file
8
Assets/CoolapeFrame/Templates/Lua/NewLuaPanel.lua.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64a05c33e4afa48eb944b4a8b1faa45d
|
||||
timeCreated: 1449641174
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/CoolapeFrame/Templates/cs.meta
Normal file
9
Assets/CoolapeFrame/Templates/cs.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3eae4be05fdb54d7890e4265db7966f5
|
||||
folderAsset: yes
|
||||
timeCreated: 1484616171
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
10
Assets/CoolapeFrame/Templates/cs/TempCfg.cs.bak
Normal file
10
Assets/CoolapeFrame/Templates/cs/TempCfg.cs.bak
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Coolape;
|
||||
|
||||
public class #SCRIPTNAME# : CLCfgBase
|
||||
{
|
||||
public static int mode = 0;
|
||||
public string default_UID = "";
|
||||
//TODO:
|
||||
}
|
||||
8
Assets/CoolapeFrame/Templates/cs/TempCfg.cs.bak.meta
Normal file
8
Assets/CoolapeFrame/Templates/cs/TempCfg.cs.bak.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45816809994dd46e6ab7c18a92dbca94
|
||||
timeCreated: 1484536330
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/CoolapeFrame/Templates/cs/TempMain.cs.bak
Normal file
16
Assets/CoolapeFrame/Templates/cs/TempMain.cs.bak
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Coolape;
|
||||
|
||||
public class #SCRIPTNAME# : CLMainBase
|
||||
{
|
||||
public override void init ()
|
||||
{
|
||||
base.init ();
|
||||
}
|
||||
|
||||
public override void doOffline ()
|
||||
{
|
||||
base.doOffline ();
|
||||
}
|
||||
}
|
||||
8
Assets/CoolapeFrame/Templates/cs/TempMain.cs.bak.meta
Normal file
8
Assets/CoolapeFrame/Templates/cs/TempMain.cs.bak.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b75b7eaf2c0e40ac9fc208549d28eca
|
||||
timeCreated: 1484536167
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
338
Assets/CoolapeFrame/Templates/cs/TempXluaGenCodeConfig.cs.bak
Normal file
338
Assets/CoolapeFrame/Templates/cs/TempXluaGenCodeConfig.cs.bak
Normal file
@@ -0,0 +1,338 @@
|
||||
//配置的详细介绍请看Doc下《XLua的配置.doc》
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using XLua;
|
||||
using Coolape;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
public static class XluaGenCodeConfig
|
||||
{
|
||||
//lua中要使用到C#库的配置,比如C#标准库,或者Unity API,第三方库等。
|
||||
[LuaCallCSharp]
|
||||
public static System.Collections.Generic.List<Type> LuaCallCSharp = new System.Collections.Generic.List<Type>() {
|
||||
typeof(System.Object),
|
||||
typeof(UnityEngine.Object),
|
||||
typeof(Vector2),
|
||||
typeof(Vector3),
|
||||
typeof(Vector4),
|
||||
typeof(Rect),
|
||||
typeof(Quaternion),
|
||||
typeof(Color),
|
||||
typeof(Ray),
|
||||
typeof(Ray2D),
|
||||
typeof(Bounds),
|
||||
typeof(Time),
|
||||
typeof(GameObject),
|
||||
typeof(Component),
|
||||
typeof(Behaviour),
|
||||
typeof(Transform),
|
||||
typeof(Resources),
|
||||
typeof(TextAsset),
|
||||
typeof(Keyframe),
|
||||
typeof(AnimationCurve),
|
||||
typeof(AnimationClip),
|
||||
typeof(MonoBehaviour),
|
||||
typeof(ParticleSystem),
|
||||
typeof(SkinnedMeshRenderer),
|
||||
typeof(Renderer),
|
||||
typeof(WWW),
|
||||
typeof(System.Collections.Generic.List<int>),
|
||||
typeof(Action<string>),
|
||||
typeof(UnityEngine.Debug),
|
||||
typeof(Hashtable),
|
||||
typeof(ArrayList),
|
||||
typeof(Queue),
|
||||
typeof(Stack),
|
||||
typeof(GC),
|
||||
typeof(File),
|
||||
typeof(Directory),
|
||||
typeof(Application),
|
||||
typeof(SystemInfo),
|
||||
typeof(RaycastHit),
|
||||
typeof(System.IO.Path),
|
||||
typeof(System.IO.MemoryStream),
|
||||
typeof(Screen),
|
||||
typeof(PlayerPrefs),
|
||||
typeof(Shader),
|
||||
|
||||
//NGUI
|
||||
typeof(UICamera),
|
||||
typeof(Localization),
|
||||
typeof(NGUITools),
|
||||
typeof(UIRect),
|
||||
typeof(UIWidget),
|
||||
typeof(UIWidgetContainer),
|
||||
typeof(UILabel),
|
||||
typeof(UIToggle),
|
||||
typeof(UIBasicSprite),
|
||||
typeof(UITexture),
|
||||
typeof(UISprite),
|
||||
typeof(UIProgressBar),
|
||||
typeof(UISlider),
|
||||
typeof(UIGrid),
|
||||
typeof(UITable),
|
||||
typeof(UIInput),
|
||||
typeof(UIScrollView),
|
||||
typeof(UITweener),
|
||||
typeof(TweenWidth),
|
||||
typeof(TweenRotation),
|
||||
typeof(TweenPosition),
|
||||
typeof(TweenScale),
|
||||
typeof(TweenAlpha),
|
||||
typeof(UICenterOnChild),
|
||||
typeof(UIAtlas),
|
||||
typeof(UILocalize),
|
||||
typeof(UIPlayTween),
|
||||
typeof(UIRect.AnchorPoint),
|
||||
|
||||
//Coolape
|
||||
typeof(CLAssetsManager),
|
||||
typeof(CLAssetsPoolBase<UnityEngine.Object>),
|
||||
typeof(B2InputStream),
|
||||
typeof(B2OutputStream),
|
||||
typeof(CLBulletBase),
|
||||
typeof(CLBulletPool),
|
||||
typeof(CLEffect),
|
||||
typeof(CLEffectPool),
|
||||
typeof(CLMaterialPool),
|
||||
typeof(CLRolePool),
|
||||
typeof(CLSoundPool),
|
||||
typeof(CLSharedAssets),
|
||||
typeof(CLSharedAssets.CLMaterialInfor),
|
||||
typeof(CLTexturePool),
|
||||
typeof(CLThingsPool),
|
||||
typeof(CLBaseLua),
|
||||
typeof(CLBehaviour4Lua),
|
||||
typeof(CLUtlLua),
|
||||
typeof(CLMainBase),
|
||||
typeof(Net),
|
||||
typeof(Net.NetWorkType),
|
||||
typeof(CLCfgBase),
|
||||
typeof(CLPathCfg),
|
||||
typeof(CLVerManager),
|
||||
typeof(CLAssetType),
|
||||
typeof(CLRoleAction),
|
||||
typeof(CLRoleAvata),
|
||||
typeof(CLUnit),
|
||||
|
||||
typeof(ColorEx),
|
||||
typeof(BlockWordsTrie),
|
||||
typeof(DateEx),
|
||||
typeof(FileEx),
|
||||
typeof(HttpEx),
|
||||
typeof(JSON),
|
||||
typeof(ListEx),
|
||||
typeof(MapEx),
|
||||
typeof(MyMainCamera),
|
||||
typeof(MyTween),
|
||||
typeof(NewList),
|
||||
typeof(NewMap),
|
||||
typeof(SoundEx),
|
||||
typeof(NumEx),
|
||||
typeof(ObjPool),
|
||||
typeof(PStr),
|
||||
typeof(SScreenShakes),
|
||||
typeof(StrEx),
|
||||
typeof(Utl),
|
||||
typeof(WWWEx),
|
||||
typeof(ZipEx),
|
||||
typeof(XXTEA),
|
||||
|
||||
typeof(CLButtonMsgLua),
|
||||
typeof(CLJoystick),
|
||||
typeof(CLUIDrag4World),
|
||||
typeof(CLUILoopGrid),
|
||||
typeof(CLUILoopTable),
|
||||
// typeof(CLUILoopGrid2),
|
||||
typeof(CLUIPlaySound),
|
||||
typeof(TweenSpriteFill),
|
||||
typeof(UIDragPage4Lua),
|
||||
typeof(UIDragPageContents),
|
||||
typeof(UIGridPage),
|
||||
typeof(UIMoveToCell),
|
||||
typeof(UISlicedSprite),
|
||||
|
||||
typeof(CLAlert),
|
||||
typeof(CLCellBase),
|
||||
typeof(CLCellLua),
|
||||
typeof(CLPanelBase),
|
||||
typeof(CLPanelLua),
|
||||
typeof(CLPanelManager),
|
||||
typeof(CLPanelMask4Panel),
|
||||
typeof(CLPBackplate),
|
||||
typeof(CLUIInit),
|
||||
typeof(CLUIOtherObjPool),
|
||||
typeof(CLUIRenderQueue),
|
||||
typeof(CLUIUtl),
|
||||
typeof(EffectNum),
|
||||
typeof(TweenProgress),
|
||||
typeof(B2Int),
|
||||
typeof(AngleEx),
|
||||
typeof(CLGridPoints),
|
||||
|
||||
//==========================
|
||||
typeof(MyMain),
|
||||
typeof(MyCfg),
|
||||
};
|
||||
|
||||
//C#静态调用Lua的配置(包括事件的原型),仅可以配delegate,interface
|
||||
[CSharpCallLua]
|
||||
public static System.Collections.Generic.List<Type> CSharpCallLua = new System.Collections.Generic.List<Type>() {
|
||||
typeof(Action),
|
||||
typeof(Func<double, double, double>),
|
||||
typeof(Action<string>),
|
||||
typeof(Action<double>),
|
||||
typeof(UnityEngine.Events.UnityAction),
|
||||
typeof(Coolape.Callback),
|
||||
};
|
||||
|
||||
//黑名单
|
||||
[BlackList]
|
||||
public static List<List<string>> BlackList = new List<List<string>>() {
|
||||
new List<string>(){ "UnityEngine.WWW", "movie" },
|
||||
new List<string>(){ "UnityEngine.Texture2D", "alphaIsTransparency" },
|
||||
new List<string>(){ "UnityEngine.Security", "GetChainOfTrustValue" },
|
||||
new List<string>(){ "UnityEngine.CanvasRenderer", "onRequestRebuild" },
|
||||
new List<string>(){ "UnityEngine.Light", "areaSize" },
|
||||
new List<string>(){ "UnityEngine.AnimatorOverrideController", "PerformOverrideClipListCleanup" },
|
||||
#if !UNITY_WEBPLAYER
|
||||
new List<string>(){ "UnityEngine.Application", "ExternalEval" },
|
||||
#endif
|
||||
new List<string>(){ "UnityEngine.GameObject", "networkView" }, //4.6.2 not support
|
||||
new List<string>(){ "UnityEngine.Component", "networkView" }, //4.6.2 not support
|
||||
new List<string>() {
|
||||
"System.IO.FileInfo",
|
||||
"GetAccessControl",
|
||||
"System.Security.AccessControl.AccessControlSections"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.FileInfo",
|
||||
"SetAccessControl",
|
||||
"System.Security.AccessControl.FileSecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.DirectoryInfo",
|
||||
"GetAccessControl",
|
||||
"System.Security.AccessControl.AccessControlSections"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.DirectoryInfo",
|
||||
"SetAccessControl",
|
||||
"System.Security.AccessControl.DirectorySecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.DirectoryInfo",
|
||||
"CreateSubdirectory",
|
||||
"System.String",
|
||||
"System.Security.AccessControl.DirectorySecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.DirectoryInfo",
|
||||
"Create",
|
||||
"System.Security.AccessControl.DirectorySecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.Directory",
|
||||
"CreateDirectory",
|
||||
"System.String",
|
||||
"System.Security.AccessControl.DirectorySecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.Directory",
|
||||
"SetAccessControl",
|
||||
"System.String",
|
||||
"System.Security.AccessControl.DirectorySecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.Directory",
|
||||
"GetAccessControl",
|
||||
"System.String"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.Directory",
|
||||
"GetAccessControl",
|
||||
"System.String",
|
||||
"System.Security.AccessControl.AccessControlSections"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.File",
|
||||
"Create",
|
||||
"System.String",
|
||||
"System.Int32",
|
||||
"System.IO.FileOptions"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.File",
|
||||
"Create",
|
||||
"System.String",
|
||||
"System.Int32",
|
||||
"System.IO.FileOptions",
|
||||
"System.Security.AccessControl.FileSecurity"
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.File",
|
||||
"GetAccessControl",
|
||||
"System.String",
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.File",
|
||||
"GetAccessControl",
|
||||
"System.String",
|
||||
"System.Security.AccessControl.AccessControlSections",
|
||||
},
|
||||
new List<string>() {
|
||||
"System.IO.File",
|
||||
"SetAccessControl",
|
||||
"System.String",
|
||||
"System.Security.AccessControl.FileSecurity",
|
||||
},
|
||||
new List<string>() {
|
||||
"Coolape.CLUnit",
|
||||
"OnDrawGizmos",
|
||||
},
|
||||
#if UNITY_ANDROID || UNITY_IOS
|
||||
new List<string>() {
|
||||
"UIInput",
|
||||
"ProcessEvent",
|
||||
"UnityEngine.Event",
|
||||
},
|
||||
#endif
|
||||
new List<string>() {
|
||||
"UIWidget",
|
||||
"showHandlesWithMoveTool",
|
||||
},
|
||||
new List<string>() {
|
||||
"UIWidget",
|
||||
"showHandles",
|
||||
},
|
||||
|
||||
new List<string>() {
|
||||
"Coolape.PStr",
|
||||
"a",
|
||||
"System.Byte",
|
||||
},
|
||||
|
||||
new List<string>() {
|
||||
"Coolape.PStr",
|
||||
"a",
|
||||
"System.Byte[]",
|
||||
},
|
||||
|
||||
new List<string>() {
|
||||
"UnityEngine.MonoBehaviour",
|
||||
"runInEditMode",
|
||||
},
|
||||
|
||||
new List<string>() {
|
||||
"Coolape.CLAssetsManager",
|
||||
"debugKey",
|
||||
},
|
||||
new List<string>() {
|
||||
"MyCfg",
|
||||
"default_UID",
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c06c9eabbbca455ea9c2abcb66bcc73
|
||||
timeCreated: 1484381331
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/CoolapeFrame/Templates/hotUpgradeCfg.meta
Normal file
9
Assets/CoolapeFrame/Templates/hotUpgradeCfg.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12100b554930a4bc4a51b76eaaf14eaf
|
||||
folderAsset: yes
|
||||
timeCreated: 1484616168
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
{"0000":true}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ebb5dc6d2b3244e8baf2254ef23db11
|
||||
timeCreated: 1486630864
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"upgraderVer":0,
|
||||
"channelVer":"",
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcd22637974034e36b9ec48fcdbacda6
|
||||
timeCreated: 1484486006
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
0
Assets/CoolapeFrame/Templates/textEmpty.txt
Normal file
0
Assets/CoolapeFrame/Templates/textEmpty.txt
Normal file
8
Assets/CoolapeFrame/Templates/textEmpty.txt.meta
Normal file
8
Assets/CoolapeFrame/Templates/textEmpty.txt.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 160867476f4fe472c95d373c668735e6
|
||||
timeCreated: 1484207121
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/CoolapeFrame/Templates/zip.meta
Normal file
8
Assets/CoolapeFrame/Templates/zip.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fb25258f1c854f54b98b5b11d0b563c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/CoolapeFrame/Templates/zip/other.zip
Normal file
BIN
Assets/CoolapeFrame/Templates/zip/other.zip
Normal file
Binary file not shown.
7
Assets/CoolapeFrame/Templates/zip/other.zip.meta
Normal file
7
Assets/CoolapeFrame/Templates/zip/other.zip.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bab3d11a79c6848e98d8bc5f37ef9ba4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/CoolapeFrame/Templates/zip/priority.zip
Normal file
BIN
Assets/CoolapeFrame/Templates/zip/priority.zip
Normal file
Binary file not shown.
7
Assets/CoolapeFrame/Templates/zip/priority.zip.meta
Normal file
7
Assets/CoolapeFrame/Templates/zip/priority.zip.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a22e6ce457db245eb9af242bf0688cb8
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user