This commit is contained in:
2020-07-04 14:41:25 +08:00
parent 70c346d2c1
commit a8f02e4da5
3748 changed files with 587372 additions and 0 deletions

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using UnityEngine;
using System.Collections.Generic;
using XLua;
using System.IO;
using System.Text;
using System.Linq;
using CSObjectWrapEditor;
public class LinkXmlGen : ScriptableObject
{
public TextAsset Template;
public static IEnumerable<CustomGenTask> GetTasks(LuaEnv lua_env, UserConfig user_cfg)
{
LuaTable data = lua_env.NewTable();
var assembly_infos = (from type in (user_cfg.ReflectionUse.Concat(user_cfg.LuaCallCSharp))
group type by type.Assembly.GetName().Name into assembly_info
select new { FullName = assembly_info.Key, Types = assembly_info.ToList()}).ToList();
data.Set("assembly_infos", assembly_infos);
yield return new CustomGenTask
{
Data = data,
Output = new StreamWriter(GeneratorConfig.common_path + "/link.xml",
false, Encoding.UTF8)
};
}
[GenCodeMenu]//加到Generate Code菜单里头
public static void GenLinkXml()
{
Generator.CustomGen(ScriptableObject.CreateInstance<LinkXmlGen>().Template.text, GetTasks);
}
}