add
This commit is contained in:
267
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLInclude.lua
Normal file
267
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLInclude.lua
Normal file
@@ -0,0 +1,267 @@
|
||||
-- 需要先加载的部分
|
||||
require "public.CLLIncludeBase"
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||||
-------------------------------------------------------
|
||||
-- 重新命名
|
||||
---@type UnityEngine.Vector2
|
||||
Vector2 = CS.UnityEngine.Vector2
|
||||
---@type UnityEngine.Vector4
|
||||
Vector4 = CS.UnityEngine.Vector4
|
||||
---@type UnityEngine.Color
|
||||
Color = CS.UnityEngine.Color
|
||||
---@type UnityEngine.Ray
|
||||
Ray = CS.UnityEngine.Ray
|
||||
---@type UnityEngine.Ray2D
|
||||
Ray2D = CS.UnityEngine.Ray2D
|
||||
---@type UnityEngine.Bounds
|
||||
Bounds = CS.UnityEngine.Bounds
|
||||
Resources = CS.UnityEngine.Resources
|
||||
---@type UnityEngine.TextAsset
|
||||
TextAsset = CS.UnityEngine.TextAsset
|
||||
---@type UnityEngine.AnimationCurve
|
||||
AnimationCurve = CS.UnityEngine.AnimationCurve
|
||||
---@type UnityEngine.AnimationClip
|
||||
AnimationClip = CS.UnityEngine.AnimationClip
|
||||
---@type UnityEngine.MonoBehaviour
|
||||
MonoBehaviour = CS.UnityEngine.MonoBehaviour
|
||||
---@type UnityEngine.ParticleSystem
|
||||
ParticleSystem = CS.UnityEngine.ParticleSystem
|
||||
---@type UnityEngine.SkinnedMeshRenderer
|
||||
SkinnedMeshRenderer = CS.UnityEngine.SkinnedMeshRenderer
|
||||
---@type UnityEngine.Renderer
|
||||
Renderer = CS.UnityEngine.Renderer
|
||||
---@type UnityEngine.WWW
|
||||
WWW = CS.UnityEngine.WWW
|
||||
---@type UnityEngine.Screen
|
||||
Screen = CS.UnityEngine.Screen
|
||||
---@type System.IO.File
|
||||
File = CS.System.IO.File
|
||||
---@type System.IO.Directory
|
||||
Directory = CS.System.IO.Directory
|
||||
---@type UnityEngine.RaycastHit
|
||||
RaycastHit = CS.UnityEngine.RaycastHit
|
||||
---@type UnityEngine.PlayerPrefs
|
||||
PlayerPrefs = CS.UnityEngine.PlayerPrefs
|
||||
---@type UnityEngine.SystemInfo
|
||||
SystemInfo = CS.UnityEngine.SystemInfo
|
||||
---@type UnityEngine.Shader
|
||||
Shader = CS.UnityEngine.Shader
|
||||
---@type System.IO.Path
|
||||
Path = CS.System.IO.Path
|
||||
---@type System.IO.MemoryStream
|
||||
MemoryStream = CS.System.IO.MemoryStream
|
||||
DateTime = CS.System.DateTime
|
||||
|
||||
---@type UIRoot
|
||||
UIRoot = CS.UIRoot
|
||||
---@type UICamera
|
||||
UICamera = CS.UICamera
|
||||
---@type UIRect
|
||||
UIRect = CS.UIRect
|
||||
---@type UIWidget
|
||||
UIWidget = CS.UIWidget
|
||||
---@type UIWidgetContainer
|
||||
UIWidgetContainer = CS.UIWidgetContainer
|
||||
---@type UILabel
|
||||
UILabel = CS.UILabel
|
||||
---@type UIToggle
|
||||
UIToggle = CS.UIToggle
|
||||
---@type UIBasicSprite
|
||||
UIBasicSprite = CS.UIBasicSprite
|
||||
---@type UITexture
|
||||
UITexture = CS.UITexture
|
||||
---@type UISprite
|
||||
UISprite = CS.UISprite
|
||||
---@type UIButton
|
||||
UIButton = CS.UIButton
|
||||
---@type UIProgressBar
|
||||
UIProgressBar = CS.UIProgressBar
|
||||
---@type UISlider
|
||||
UISlider = CS.UISlider
|
||||
---@type UIGrid
|
||||
UIGrid = CS.UIGrid
|
||||
---@type UITable
|
||||
UITable = CS.UITable
|
||||
---@type UIInput
|
||||
UIInput = CS.UIInput
|
||||
---@type UIScrollView
|
||||
UIScrollView = CS.UIScrollView
|
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---@type UITweener
|
||||
UITweener = CS.UITweener
|
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---@type TweenWidth
|
||||
TweenWidth = CS.TweenWidth
|
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---@type TweenRotation
|
||||
TweenRotation = CS.TweenRotation
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||||
---@type TweenPosition
|
||||
TweenPosition = CS.TweenPosition
|
||||
---@type TweenScale
|
||||
TweenScale = CS.TweenScale
|
||||
---@type TweenAlpha
|
||||
TweenAlpha = CS.TweenAlpha
|
||||
---@type UICenterOnChild
|
||||
UICenterOnChild = CS.UICenterOnChild
|
||||
---@type UIAtlas
|
||||
UIAtlas = CS.UIAtlas
|
||||
---@type UILocalize
|
||||
UILocalize = CS.UILocalize
|
||||
---@type UIPlayTween
|
||||
UIPlayTween = CS.UIPlayTween
|
||||
---@type UIAnchor
|
||||
UIAnchor = CS.UIAnchor
|
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---@type UIPopupList
|
||||
UIPopupList = CS.UIPopupList
|
||||
---@type MyWWWTexture
|
||||
MyWWWTexture = CS.MyWWWTexture
|
||||
|
||||
---@type Coolape.CLAssetsManager
|
||||
CLAssetsManager = CS.Coolape.CLAssetsManager
|
||||
---@type Coolape.B2InputStream
|
||||
B2InputStream = CS.Coolape.B2InputStream
|
||||
---@type Coolape.B2OutputStream
|
||||
B2OutputStream = CS.Coolape.B2OutputStream
|
||||
---@type Coolape.CLBulletBase
|
||||
CLBulletBase = CS.Coolape.CLBulletBase
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---@type Coolape.CLBulletPool
|
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CLBulletPool = CS.Coolape.CLBulletPool
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---@type Coolape.CLEffect
|
||||
CLEffect = CS.Coolape.CLEffect
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---@type Coolape.CLEffectPool
|
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CLEffectPool = CS.Coolape.CLEffectPool
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---@type Coolape.CLMaterialPool
|
||||
CLMaterialPool = CS.Coolape.CLMaterialPool
|
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---@type Coolape.CLRolePool
|
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CLRolePool = CS.Coolape.CLRolePool
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---@type Coolape.CLSoundPool
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CLSoundPool = CS.Coolape.CLSoundPool
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---@type Coolape.CLSharedAssets
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CLSharedAssets = CS.Coolape.CLSharedAssets
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||||
---@type Coolape.CLSharedAssets.CLMaterialInfor
|
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CLMaterialInfor = CS.Coolape.CLSharedAssets.CLMaterialInfor
|
||||
---@type Coolape.CLTexturePool
|
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CLTexturePool = CS.Coolape.CLTexturePool
|
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---@type Coolape.CLThingsPool
|
||||
CLThingsPool = CS.Coolape.CLThingsPool
|
||||
---@type Coolape.CLBaseLua
|
||||
CLBaseLua = CS.Coolape.CLBaseLua
|
||||
---@type Coolape.CLBehaviour4Lua
|
||||
CLBehaviour4Lua = CS.Coolape.CLBehaviour4Lua
|
||||
---@type Coolape.CLUtlLua
|
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CLUtlLua = CS.Coolape.CLUtlLua
|
||||
---@type Coolape.CLMainBase
|
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CLMainBase = CS.Coolape.CLMainBase
|
||||
---@type Coolape.CLAssetType
|
||||
CLAssetType = CS.Coolape.CLAssetType
|
||||
---@type Coolape.CLRoleAction
|
||||
CLRoleAction = CS.Coolape.CLRoleAction
|
||||
---@type Coolape.CLRoleAvata
|
||||
CLRoleAvata = CS.Coolape.CLRoleAvata
|
||||
---@type Coolape.CLUnit
|
||||
CLUnit = CS.Coolape.CLUnit
|
||||
---@type Coolape.BlockWordsTrie
|
||||
BlockWordsTrie = CS.Coolape.BlockWordsTrie
|
||||
---@type Coolape.ColorEx
|
||||
ColorEx = CS.Coolape.ColorEx
|
||||
---@type Coolape.DateEx
|
||||
DateEx = CS.Coolape.DateEx
|
||||
---@type Coolape.FileEx
|
||||
FileEx = CS.Coolape.FileEx
|
||||
---@type Coolape.HttpEx
|
||||
HttpEx = CS.Coolape.HttpEx
|
||||
---@type Coolape.JSON
|
||||
JSON = CS.Coolape.JSON
|
||||
---@type Coolape.ListEx
|
||||
ListEx = CS.Coolape.ListEx
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||||
---@type Coolape.MyMainCamera
|
||||
MyMainCamera = CS.Coolape.MyMainCamera
|
||||
---@type Coolape.MyTween
|
||||
MyTween = CS.Coolape.MyTween
|
||||
---@type Coolape.NewList
|
||||
NewList = CS.Coolape.NewList
|
||||
---@type Coolape.NewMap
|
||||
NewMap = CS.Coolape.NewMap
|
||||
---@type Coolape.SoundEx
|
||||
SoundEx = CS.Coolape.SoundEx
|
||||
---@type Coolape.NumEx
|
||||
NumEx = CS.Coolape.NumEx
|
||||
---@type Coolape.ObjPool
|
||||
ObjPool = CS.Coolape.ObjPool
|
||||
---@type Coolape.SScreenShakes
|
||||
SScreenShakes = CS.Coolape.SScreenShakes
|
||||
---@type Coolape.ZipEx
|
||||
ZipEx = CS.Coolape.ZipEx
|
||||
---@type Coolape.XXTEA
|
||||
XXTEA = CS.Coolape.XXTEA
|
||||
---@type Coolape.CLButtonMsgLua
|
||||
CLButtonMsgLua = CS.Coolape.CLButtonMsgLua
|
||||
---@type Coolape.CLJoystick
|
||||
CLJoystick = CS.Coolape.CLJoystick
|
||||
---@type Coolape.CLUIDrag4World
|
||||
CLUIDrag4World = CS.Coolape.CLUIDrag4World
|
||||
---@type Coolape.CLUILoopGrid
|
||||
CLUILoopGrid = CS.Coolape.CLUILoopGrid
|
||||
---@type Coolape.CLUILoopTable
|
||||
CLUILoopTable = CS.Coolape.CLUILoopTable
|
||||
---@type Coolape.TweenSpriteFill
|
||||
TweenSpriteFill = CS.Coolape.TweenSpriteFill
|
||||
---@type Coolape.UIDragPage4Lua
|
||||
UIDragPage4Lua = CS.Coolape.UIDragPage4Lua
|
||||
---@type Coolape.UIDragPageContents
|
||||
UIDragPageContents = CS.Coolape.UIDragPageContents
|
||||
---@type Coolape.UIGridPage
|
||||
UIGridPage = CS.Coolape.UIGridPage
|
||||
---@type Coolape.UIMoveToCell
|
||||
UIMoveToCell = CS.Coolape.UIMoveToCell
|
||||
---@type Coolape.UISlicedSprite
|
||||
UISlicedSprite = CS.Coolape.UISlicedSprite
|
||||
---@type Coolape.CLAlert
|
||||
CLAlert = CS.Coolape.CLAlert
|
||||
---@type Coolape.CLCellBase
|
||||
CLCellBase = CS.Coolape.CLCellBase
|
||||
---@type Coolape.CLCellLua
|
||||
CLCellLua = CS.Coolape.CLCellLua
|
||||
---@type Coolape.CLPanelBase
|
||||
CLPanelBase = CS.Coolape.CLPanelBase
|
||||
---@type Coolape.CLPanelLua
|
||||
CLPanelLua = CS.Coolape.CLPanelLua
|
||||
---@type Coolape.CLUIRenderQueue
|
||||
CLUIRenderQueue = CS.Coolape.CLUIRenderQueue
|
||||
---@type Coolape.EffectNum
|
||||
EffectNum = CS.Coolape.EffectNum
|
||||
---@type Coolape.EffectProgress
|
||||
EffectProgress = CS.Coolape.EffectProgress
|
||||
---@type Coolape.B2Int
|
||||
B2Int = CS.Coolape.B2Int
|
||||
---@type Coolape.AngleEx
|
||||
AngleEx = CS.Coolape.AngleEx
|
||||
---@type Coolape.CLMyGrid
|
||||
CLMyGrid = CS.Coolape.CLMyGrid
|
||||
---@type Coolape.ReporterMessageReceiver
|
||||
ReporterMessageReceiver = CS.ReporterMessageReceiver
|
||||
---@type Coolape.CLUIFormUtl
|
||||
CLUIFormUtl = CS.Coolape.CLUIFormUtl
|
||||
---@type CLUIElement
|
||||
CLUIElement = CS.CLUIElement
|
||||
CLUIElementDate = CS.CLUIElementDate
|
||||
CLUIElementPopList = CS.CLUIElementPopList
|
||||
---@type System.Uri
|
||||
Uri = CS.System.Uri
|
||||
-------------------------------------------------------
|
||||
---@type NativeGalleryUtl
|
||||
NativeGalleryUtl = CS.NativeGalleryUtl
|
||||
---@type MyLocation
|
||||
MyLocation = CS.MyLocation
|
||||
---@type Dist.SpringWebsocket.Client
|
||||
SocketClient = CS.Dist.SpringWebsocket.Client
|
||||
---@type Dist.SpringWebsocket.StompFrame
|
||||
StompFrame = CS.Dist.SpringWebsocket.StompFrame
|
||||
---@type Dist.SpringWebsocket.StatusCodeEnum
|
||||
StompStatus = CS.Dist.SpringWebsocket.StatusCodeEnum
|
||||
---@type Mp3PlayerByUrl
|
||||
Mp3PlayerByUrl = CS.Mp3PlayerByUrl
|
||||
---@type CLUICheckbox
|
||||
CLUICheckbox = CS.CLUICheckbox
|
||||
---@type CLUIPopListPanel
|
||||
CLUIPopListPanel = CS.CLUIPopListPanel
|
||||
-------------------------------------------------------
|
||||
json = require("json.json")
|
||||
|
||||
-------------------------------------------------------
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fefaa5d63c5004f2b84f7bef71a359ea
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,207 @@
|
||||
-- 需要先加载的部分
|
||||
-------------------------------------------------------
|
||||
---@type UnityEngine.Application
|
||||
Application = CS.UnityEngine.Application
|
||||
---@type UnityEngine.SystemInfo
|
||||
SystemInfo = CS.UnityEngine.SystemInfo
|
||||
---@type UnityEngine.QualitySettings
|
||||
QualitySettings = CS.UnityEngine.QualitySettings
|
||||
---@type UnityEngine.Time
|
||||
Time = CS.UnityEngine.Time
|
||||
---@type UnityEngine.GameObject
|
||||
GameObject = CS.UnityEngine.GameObject
|
||||
---@type UnityEngine.Component
|
||||
Component = CS.UnityEngine.Component
|
||||
---@type UnityEngine.Behaviour
|
||||
Behaviour = CS.UnityEngine.Behaviour
|
||||
---@type UnityEngine.Transform
|
||||
Transform = CS.UnityEngine.Transform
|
||||
---@type UnityEngine.Vector3
|
||||
Vector3 = CS.UnityEngine.Vector3
|
||||
---@type UnityEngine.Rect
|
||||
Rect = CS.UnityEngine.Rect
|
||||
---@type System.Collections.Queue
|
||||
Queue = CS.System.Collections.Queue
|
||||
---@type System.Collections.Stack
|
||||
Stack = CS.System.Collections.Stack
|
||||
---@type System.Collections.Hashtable
|
||||
Hashtable = CS.System.Collections.Hashtable
|
||||
---@type System.Collections.ArrayList
|
||||
ArrayList = CS.System.Collections.ArrayList
|
||||
---@type UnityEngine.PlayerPrefs
|
||||
PlayerPrefs = CS.UnityEngine.PlayerPrefs
|
||||
---@type System.IO.File
|
||||
File = CS.System.IO.File
|
||||
---@type System.IO.Path
|
||||
Path = CS.System.IO.Path
|
||||
---@type System.IO.Directory
|
||||
Directory = CS.System.IO.Directory
|
||||
---@type System.IO.MemoryStream
|
||||
MemoryStream = CS.System.IO.MemoryStream
|
||||
---@type UnityEngine.Color
|
||||
Color = CS.UnityEngine.Color
|
||||
---@type System.GC
|
||||
GC = CS.System.GC
|
||||
|
||||
---NGUI
|
||||
---@type Localization
|
||||
Localization = CS.Localization
|
||||
---@type NGUITools
|
||||
NGUITools = CS.NGUITools
|
||||
|
||||
---@type Coolape.ReporterMessageReceiver
|
||||
ReporterMessageReceiver = CS.ReporterMessageReceiver
|
||||
|
||||
----Coolape
|
||||
---@type Coolape.JSON
|
||||
JSON = CS.Coolape.JSON
|
||||
---@type Coolape.CLCfgBase
|
||||
CLCfgBase = CS.Coolape.CLCfgBase
|
||||
---@type Coolape.WWWEx
|
||||
WWWEx = CS.Coolape.WWWEx
|
||||
---@type Coolape.CLAssetType
|
||||
CLAssetType = CS.Coolape.CLAssetType
|
||||
---@type Coolape.StrEx
|
||||
StrEx = CS.Coolape.StrEx
|
||||
---@type Coolape.Utl
|
||||
Utl = CS.Coolape.Utl
|
||||
---@type Coolape.CLPanelManager
|
||||
CLPanelManager = CS.Coolape.CLPanelManager
|
||||
---@type Coolape.Net
|
||||
Net = CS.Coolape.Net
|
||||
---@type Coolape.Net.NetWorkType
|
||||
NetWorkType = CS.Coolape.Net.NetWorkType
|
||||
---@type Coolape.PStr
|
||||
PStr = CS.Coolape.PStr
|
||||
---@type Coolape.MapEx
|
||||
MapEx = CS.Coolape.MapEx
|
||||
---@type Coolape.CLUIOtherObjPool
|
||||
CLUIOtherObjPool = CS.Coolape.CLUIOtherObjPool
|
||||
---@type Coolape.CLUIInit
|
||||
CLUIInit = CS.Coolape.CLUIInit
|
||||
---@type Coolape.InvokeEx
|
||||
InvokeEx = CS.Coolape.InvokeEx
|
||||
---@type Coolape.CLPathCfg
|
||||
CLPathCfg = CS.Coolape.CLPathCfg
|
||||
---@type Coolape.CLVerManager
|
||||
CLVerManager = CS.Coolape.CLVerManager
|
||||
---@type Coolape.CLUIUtl
|
||||
CLUIUtl = CS.Coolape.CLUIUtl
|
||||
---@type Coolape.CLMainBase
|
||||
CLMainBase = CS.Coolape.CLMainBase
|
||||
---@type Coolape.SoundEx
|
||||
SoundEx = CS.Coolape.SoundEx
|
||||
---@type Coolape.FileEx
|
||||
FileEx = CS.Coolape.FileEx
|
||||
---@type Coolape.B2InputStream
|
||||
B2InputStream = CS.Coolape.B2InputStream
|
||||
---@type Coolape.B2OutputStream
|
||||
B2OutputStream = CS.Coolape.B2OutputStream
|
||||
---@type Coolape.CLAlert
|
||||
CLAlert = CS.Coolape.CLAlert
|
||||
---@type Coolape.AndroidStatusBar
|
||||
AndroidStatusBar = CS.Coolape.AndroidStatusBar
|
||||
|
||||
---other
|
||||
---@type MyMain
|
||||
MyMain = CS.MyMain
|
||||
---@type MyCfg
|
||||
MyCfg = CS.MyCfg
|
||||
-------------------------------------------------------
|
||||
require "toolkit.CLLPrintEx"
|
||||
---@public 重写require
|
||||
local localReq = require
|
||||
function require(path)
|
||||
local ret, result = pcall(localReq, path)
|
||||
--("toolkit.KKWhiteList")
|
||||
if not ret then
|
||||
printe("Err:" .. result)
|
||||
return nil
|
||||
end
|
||||
return result
|
||||
end
|
||||
-------------------------------------------------------
|
||||
-- require
|
||||
require("bio.BioUtl")
|
||||
require("toolkit.LuaUtl")
|
||||
require("public.CLLPrefs")
|
||||
require("toolkit.CLLUpdateUpgrader")
|
||||
require("toolkit.CLLVerManager")
|
||||
-------------------------------------------------------
|
||||
-- 全局变量
|
||||
__version__ = Application.version -- "1.0"
|
||||
__UUID__ = ""
|
||||
-------------------------------------------------------
|
||||
bio2Int = BioUtl.bio2int
|
||||
int2Bio = BioUtl.int2bio
|
||||
bio2Long = BioUtl.bio2long
|
||||
long2Bio = BioUtl.long2bio
|
||||
bio2number = BioUtl.bio2number
|
||||
number2bio = BioUtl.number2bio
|
||||
net = Net.self
|
||||
NetSuccess = 1000 -- Net.SuccessCode
|
||||
|
||||
LGet = Localization.Get
|
||||
function LGetFmt(key, ...)
|
||||
return string.format(LGet(key), ...)
|
||||
end
|
||||
|
||||
---@public 异步加载panel
|
||||
---@param panelName string 页面名
|
||||
---@param callback function 取得页面的回调(panel, orgs)
|
||||
---@param paras object 回调的透传参数
|
||||
---@param luaClass ClassBase lua类可为空
|
||||
function getPanelAsy(panelName, callback, paras, luaClass)
|
||||
if luaTable then
|
||||
CLPanelManager.getPanelAsy(
|
||||
panelName,
|
||||
---@param p Coolape.CLPanelLua
|
||||
function(p, orgs)
|
||||
if p.luaTable == nil then
|
||||
p.luaTable = luaClass.new()
|
||||
end
|
||||
callback(p, orgs)
|
||||
end,
|
||||
paras
|
||||
)
|
||||
else
|
||||
CLPanelManager.getPanelAsy(panelName, callback, paras)
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------
|
||||
-- 模式
|
||||
GameMode = {
|
||||
none = 0,
|
||||
city = 1,
|
||||
map = 2,
|
||||
battle = 3
|
||||
}
|
||||
-------------------------------------------------------
|
||||
local chnCfg -- 安装包配置
|
||||
function getChlCfg()
|
||||
if chnCfg ~= nil then
|
||||
return chnCfg
|
||||
end
|
||||
if not CLCfgBase.self.isEditMode then
|
||||
local fpath = "chnCfg.json" -- 该文在打包时会自动放在streamingAssetsPath目录下,详细参见打包工具
|
||||
local content = FileEx.readNewAllText(fpath)
|
||||
if (content ~= nil) then
|
||||
chnCfg = JSON.DecodeMap(content)
|
||||
end
|
||||
end
|
||||
return chnCfg
|
||||
end
|
||||
|
||||
-- 取得渠道代码
|
||||
function getChlCode()
|
||||
if chnCfg ~= nil then
|
||||
return MapEx.getString(chnCfg, "SubChannel")
|
||||
end
|
||||
local chlCode = "0000"
|
||||
chnCfg = getChlCfg()
|
||||
if (chnCfg ~= nil) then
|
||||
chlCode = MapEx.getString(chnCfg, "SubChannel")
|
||||
end
|
||||
return chlCode
|
||||
end
|
||||
-------------------------------------------------------
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8025640677eda4b369c7de3d35027774
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLPool.lua
Normal file
29
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLPool.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
require("public.class")
|
||||
require("public.CLLQueue")
|
||||
|
||||
---@class CLLPool
|
||||
CLLPool = class("CLLPool")
|
||||
--local queue;
|
||||
--local cloneClass;
|
||||
|
||||
function CLLPool:ctor(classObj)
|
||||
self.queue = CLLQueue.new(100)
|
||||
self.cloneClass = classObj
|
||||
end
|
||||
|
||||
function CLLPool:createObj()
|
||||
return self.cloneClass.new()
|
||||
end
|
||||
|
||||
function CLLPool:borrow()
|
||||
if self.queue:isEmpty() then
|
||||
return self:createObj()
|
||||
end
|
||||
return self.queue:deQueue();
|
||||
end
|
||||
|
||||
function CLLPool:retObj(obj)
|
||||
self.queue:enQueue(obj);
|
||||
end
|
||||
|
||||
return CLLPool;
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f84e347bcb9454bddb9cb06f1cc7c9ca
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
116
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLPrefs.lua
Normal file
116
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLPrefs.lua
Normal file
@@ -0,0 +1,116 @@
|
||||
-- 本地存储
|
||||
do
|
||||
local UserName = "UserName"
|
||||
local UserPsd = "UserPsd"
|
||||
local AutoFight = "AutoFight"
|
||||
local TestMode = "isTestMode"
|
||||
local TestModeUrl = "TestModeUrl"
|
||||
local soundEffSwitch = "soundEffSwitch"
|
||||
local musicSwitch = "musicSwitch"
|
||||
local userInfor = "userInfor"
|
||||
local currServer = "currServer"
|
||||
local lastLoginBtn = "lastLoginBtn"
|
||||
local token = "token"
|
||||
local currGroup = "currGroup"
|
||||
|
||||
Prefs = {}
|
||||
|
||||
function Prefs.setUserName(v)
|
||||
PlayerPrefs.SetString(UserName, v)
|
||||
end
|
||||
|
||||
function Prefs.getUserName()
|
||||
return PlayerPrefs.GetString(UserName, "")
|
||||
end
|
||||
|
||||
function Prefs.setUserPsd(v)
|
||||
PlayerPrefs.SetString(UserPsd, v)
|
||||
end
|
||||
|
||||
function Prefs.getUserPsd(...)
|
||||
return PlayerPrefs.GetString(UserPsd, "")
|
||||
end
|
||||
|
||||
function Prefs.setAutoFight(v)
|
||||
PlayerPrefs.SetInt(AutoFight, v and 0 or 1)
|
||||
end
|
||||
|
||||
function Prefs.getAutoFight(...)
|
||||
return (PlayerPrefs.GetInt(AutoFight, 0) == 0) and true or false
|
||||
end
|
||||
|
||||
function Prefs.setTestMode(v)
|
||||
PlayerPrefs.SetInt(TestMode, v and 0 or 1)
|
||||
end
|
||||
|
||||
function Prefs.getTestMode(v)
|
||||
return (PlayerPrefs.GetInt(TestMode, 0) == 0) and true or false
|
||||
end
|
||||
|
||||
function Prefs.setTestModeUrl(v)
|
||||
PlayerPrefs.SetString(TestModeUrl, v)
|
||||
end
|
||||
|
||||
function Prefs.getTestModeUrl()
|
||||
return PlayerPrefs.GetString(TestModeUrl, "")
|
||||
end
|
||||
|
||||
function Prefs.setUserInfor(v)
|
||||
PlayerPrefs.SetString(userInfor, v)
|
||||
end
|
||||
|
||||
function Prefs.getUserInfor()
|
||||
return PlayerPrefs.GetString(userInfor, "")
|
||||
end
|
||||
|
||||
function Prefs.setCurrServer(v)
|
||||
PlayerPrefs.SetString(currServer, v)
|
||||
end
|
||||
|
||||
function Prefs.getCurrServer()
|
||||
return PlayerPrefs.GetString(currServer, "")
|
||||
end
|
||||
|
||||
function Prefs.getSoundEffSwitch()
|
||||
local f = PlayerPrefs.GetInt(soundEffSwitch, 0)
|
||||
return (f == 0 and true or false)
|
||||
end
|
||||
|
||||
function Prefs.setSoundEffSwitch(v)
|
||||
local f = v and 0 or 1
|
||||
PlayerPrefs.SetInt("soundEffSwitch", f)
|
||||
end
|
||||
|
||||
function Prefs.getMusicSwitch()
|
||||
local f = PlayerPrefs.GetInt(musicSwitch, 0)
|
||||
return (f == 0 and true or false)
|
||||
end
|
||||
|
||||
function Prefs.setMusicSwitch(v)
|
||||
local f = v and 0 or 1
|
||||
PlayerPrefs.SetInt("musicSwitch", f)
|
||||
end
|
||||
|
||||
function Prefs.setLastLoginBtn(v)
|
||||
return PlayerPrefs.SetString(lastLoginBtn, v)
|
||||
end
|
||||
|
||||
function Prefs.getLastLoginBtn()
|
||||
return PlayerPrefs.GetString(lastLoginBtn, "")
|
||||
end
|
||||
|
||||
function Prefs.getToken()
|
||||
return PlayerPrefs.GetString(token, "")
|
||||
end
|
||||
|
||||
function Prefs.setToken(val)
|
||||
PlayerPrefs.SetString(token, val)
|
||||
end
|
||||
|
||||
function Prefs.getCurrGroup(phone)
|
||||
return PlayerPrefs.GetString(phone .. "_" .. currGroup, "")
|
||||
end
|
||||
function Prefs.setCurrGroup(phone, val)
|
||||
PlayerPrefs.SetString(phone .. "_" .. currGroup, val)
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c62b7b1602d04ce4bb8b528598accdd
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
115
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLQueue.lua
Normal file
115
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLQueue.lua
Normal file
@@ -0,0 +1,115 @@
|
||||
--
|
||||
-- Date: 2014-11-19 16:51:19
|
||||
--
|
||||
|
||||
require("public.class")
|
||||
---@class CLLQueue
|
||||
CLLQueue = class("CLLQueue")
|
||||
|
||||
local insert = table.insert;
|
||||
local remove = table.remove
|
||||
function CLLQueue:ctor()
|
||||
--self.capacity = capacity
|
||||
self.queue = {}
|
||||
--self.size_ = 0
|
||||
--self.head = -1
|
||||
--self.rear = -1
|
||||
end
|
||||
|
||||
function CLLQueue:enQueue(element)
|
||||
insert(self.queue, 1, element)
|
||||
--if self.size_ == 0 then
|
||||
-- self.head = 0
|
||||
-- self.rear = 1
|
||||
-- self.size_ = 1
|
||||
-- self.queue[self.rear] = element
|
||||
--else
|
||||
-- local temp = (self.rear + 1) % self.capacity
|
||||
-- if temp == self.head then
|
||||
-- print("Error: capacity is full.")
|
||||
-- return
|
||||
-- else
|
||||
-- self.rear = temp
|
||||
-- end
|
||||
--
|
||||
-- self.queue[self.rear] = element
|
||||
-- self.size_ = self.size_ + 1
|
||||
--end
|
||||
|
||||
end
|
||||
|
||||
function CLLQueue:deQueue()
|
||||
if self:isEmpty() then
|
||||
return nil;
|
||||
end
|
||||
return remove(self.queue, #(self.queue))
|
||||
--if self:isEmpty() then
|
||||
-- print("Error: The CLLQueue is empty.")
|
||||
-- return
|
||||
--end
|
||||
--self.size_ = self.size_ - 1
|
||||
--self.head = (self.head + 1) % self.capacity
|
||||
--local value = self.queue[self.head]
|
||||
--return value
|
||||
end
|
||||
|
||||
function CLLQueue:contains(obj)
|
||||
if self:isEmpty() then
|
||||
return false
|
||||
end
|
||||
for i, v in ipairs(self.queue) do
|
||||
if v == obj then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function CLLQueue:clear()
|
||||
self.queue = nil
|
||||
self.queue = {}
|
||||
--self.size_ = 0
|
||||
--self.head = -1
|
||||
--self.rear = -1
|
||||
end
|
||||
|
||||
function CLLQueue:isEmpty()
|
||||
if #(self.queue) == 0 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
--if self:size() == 0 then
|
||||
-- return true
|
||||
--end
|
||||
--return false
|
||||
end
|
||||
|
||||
function CLLQueue:size()
|
||||
return #(self.queue)
|
||||
end
|
||||
|
||||
function CLLQueue:printElement()
|
||||
local str = ""
|
||||
for i = self.size(), 1 do
|
||||
str = str .. self.queue[i] .. ","
|
||||
end
|
||||
print(str)
|
||||
--local h = self.head
|
||||
--local r = self.rear
|
||||
--local str = nil
|
||||
--local first_flag = true
|
||||
--while h ~= r do
|
||||
-- if first_flag == true then
|
||||
-- str = "{"..self.queue[h]
|
||||
-- h = (h + 1) % self.capacity
|
||||
-- first_flag = false
|
||||
-- else
|
||||
-- str = str..","..self.queue[h]
|
||||
-- h = (h + 1) % self.capacity
|
||||
-- end
|
||||
--end
|
||||
--str = str..","..self.queue[r].."}"
|
||||
--print(str)
|
||||
end
|
||||
|
||||
return CLLQueue
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8415343360d3948cd98502c5b7d57614
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
86
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLStack.lua
Normal file
86
Assets/trCRM/upgradeRes4Dev/priority/lua/public/CLLStack.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
--
|
||||
-- Date: 2014-11-19 15:29:02
|
||||
--
|
||||
|
||||
require("public.class")
|
||||
---@class CLLStack
|
||||
CLLStack = class("CLLStack")
|
||||
|
||||
local remove = table.remove
|
||||
function CLLStack:ctor()
|
||||
self.stack_table = {}
|
||||
end
|
||||
|
||||
function CLLStack:push(element)
|
||||
local size = self:size()
|
||||
self.stack_table[size + 1] = element
|
||||
end
|
||||
|
||||
function CLLStack:pop()
|
||||
local size = self:size()
|
||||
if self:isEmpty() then
|
||||
print("Error: CLLStack is empty!")
|
||||
return
|
||||
end
|
||||
return remove(self.stack_table,size)
|
||||
end
|
||||
|
||||
function CLLStack:top()
|
||||
local size = self:size()
|
||||
if self:isEmpty() then
|
||||
print("Error: CLLStack is empty!")
|
||||
return
|
||||
end
|
||||
return self.stack_table[size]
|
||||
end
|
||||
|
||||
function CLLStack:contains(obj)
|
||||
if self:isEmpty() then
|
||||
return false
|
||||
end
|
||||
for i, v in pairs(self.stack_table) do
|
||||
if v == obj then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function CLLStack:isEmpty()
|
||||
local size = self:size()
|
||||
if size == 0 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function CLLStack:size()
|
||||
return #(self.stack_table) or 0
|
||||
end
|
||||
|
||||
function CLLStack:clear()
|
||||
-- body
|
||||
self.stack_table = nil
|
||||
self.stack_table = {}
|
||||
end
|
||||
|
||||
function CLLStack:printElement()
|
||||
local size = self:size()
|
||||
|
||||
if self:isEmpty() then
|
||||
print("Error: CLLStack is empty!")
|
||||
return
|
||||
end
|
||||
|
||||
local str = "{"..self.stack_table[size]
|
||||
size = size - 1
|
||||
while size > 0 do
|
||||
str = str..", "..self.stack_table[size]
|
||||
size = size - 1
|
||||
end
|
||||
str = str.."}"
|
||||
print(str)
|
||||
end
|
||||
|
||||
|
||||
return CLLStack
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 893873b6ba53a4032a0fa9bbb295329d
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
148
Assets/trCRM/upgradeRes4Dev/priority/lua/public/class.lua
Normal file
148
Assets/trCRM/upgradeRes4Dev/priority/lua/public/class.lua
Normal file
@@ -0,0 +1,148 @@
|
||||
---@class ClassBase
|
||||
---@field public super ClassBase
|
||||
local m = {}
|
||||
function m.new()
|
||||
end
|
||||
function m:ctor(...)
|
||||
end
|
||||
|
||||
---public 包装函数给c#用
|
||||
function m:wrapFunc(func)
|
||||
end
|
||||
function m:wrapFunction4CS(func)
|
||||
end
|
||||
|
||||
---public 创建类
|
||||
---使用例:
|
||||
--[[
|
||||
A = class("A") -- 创建类A
|
||||
function A:func1()
|
||||
print("I'm A call func1")
|
||||
end
|
||||
|
||||
function A:func2()
|
||||
print("I'm A call func2")
|
||||
end
|
||||
------------------------------
|
||||
B = class("B", A) -- 创建类B,继承A
|
||||
function B:func1() -- 重载func1,并且调用父类的func1,注意使用方式
|
||||
B.super.func1(self)
|
||||
print("I'm B call func1")
|
||||
end
|
||||
function B:func3()
|
||||
print("I'm B call func3")
|
||||
end
|
||||
|
||||
------------------------------
|
||||
C = class("C", B) -- 创建类C,继承B
|
||||
function C:func1() -- 重载func1,并且调用父类的func1,注意使用方式
|
||||
C.super.func1(self)
|
||||
print("I'm C call func1")
|
||||
end
|
||||
------------------------------
|
||||
-- 测试
|
||||
local obj = C.new()
|
||||
obj:func1()
|
||||
obj:func2()
|
||||
obj:func3()
|
||||
|
||||
-- 运行结果
|
||||
LUA: [debug]:I'm A call func1
|
||||
LUA: [debug]:I'm B call func1
|
||||
LUA: [debug]:I'm C call func1
|
||||
|
||||
LUA: [debug]:I'm A call func2
|
||||
|
||||
LUA: [debug]:I'm B call func3
|
||||
|
||||
--]]
|
||||
---@param classname string 类名
|
||||
---@param super table 基类(也是用class方法创建的类,可以不传)
|
||||
function class(classname, super)
|
||||
local superType = type(super)
|
||||
local cls
|
||||
|
||||
if superType ~= "function" and superType ~= "table" then
|
||||
superType = nil
|
||||
super = nil
|
||||
end
|
||||
|
||||
if superType == "function" or (super and super.__ctype == 1) then
|
||||
-- inherited from native C++ Object
|
||||
cls = {}
|
||||
|
||||
if superType == "table" then
|
||||
-- copy fields from super
|
||||
for k, v in pairs(super) do
|
||||
cls[k] = v
|
||||
end
|
||||
cls.__create = super.__create
|
||||
cls.super = super
|
||||
else
|
||||
cls.__create = super
|
||||
end
|
||||
|
||||
cls.ctor = function()
|
||||
end
|
||||
cls.__cname = classname
|
||||
cls.__ctype = 1
|
||||
|
||||
function cls.new(...)
|
||||
local instance = cls.__create(...)
|
||||
-- copy fields from class to native object
|
||||
for k, v in pairs(cls) do
|
||||
instance[k] = v
|
||||
end
|
||||
instance.class = cls
|
||||
instance:ctor(...)
|
||||
return instance
|
||||
end
|
||||
else
|
||||
-- inherited from Lua Object
|
||||
if super then
|
||||
--cls = clone(super)
|
||||
cls = {}
|
||||
setmetatable(cls, {__index = super})
|
||||
|
||||
cls.super = super
|
||||
else
|
||||
cls = {
|
||||
ctor = function()
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
cls.__cname = classname
|
||||
cls.__ctype = 2 -- lua
|
||||
cls.__index = cls
|
||||
|
||||
---public 包装函数给c#用
|
||||
function cls:wrapFunc(func)
|
||||
return self:wrapFunction4CS(func)
|
||||
end
|
||||
---public 包装函数给c#用
|
||||
function cls:wrapFunction4CS(func)
|
||||
if func == nil then
|
||||
return nil
|
||||
end
|
||||
if self.__wrapFuncMap == nil then
|
||||
self.__wrapFuncMap = {}
|
||||
end
|
||||
local infor = self.__wrapFuncMap[func]
|
||||
if infor == nil then
|
||||
infor = {instance = self, func = func}
|
||||
self.__wrapFuncMap[func] = infor
|
||||
end
|
||||
return infor
|
||||
end
|
||||
|
||||
function cls.new(...)
|
||||
local instance = setmetatable({}, cls)
|
||||
instance.class = cls
|
||||
instance.__wrapFuncMap = {}, -- 包装函数缓存
|
||||
instance:ctor(...)
|
||||
return instance
|
||||
end
|
||||
end
|
||||
return cls
|
||||
end
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 820b39eaff2ad4dc5ab644539eed41d4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user