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150
Assets/trCRM/upgradeRes4Dev/priority/lua/ui/panel/TRPLogin.lua
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150
Assets/trCRM/upgradeRes4Dev/priority/lua/ui/panel/TRPLogin.lua
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---@type IDBasePanel
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local IDBasePanel = require("ui.panel.TRBasePanel")
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---@class TRPLogin:IDBasePanel 邮件列表
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local TRPLogin = class("TRPLogin", IDBasePanel)
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local uiobjs = {}
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-- 初始化,只会调用一次
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function TRPLogin:init(csObj)
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TRPLogin.super.init(self, csObj)
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self:setEventDelegate()
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---@type CLUIFormRoot
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uiobjs.formRoot = self.csSelf:GetComponent("CLUIFormRoot")
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uiobjs.InputPhoneNum = getCC(self.transform, "InputPhoneNum", "UIInput")
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uiobjs.InputPassword = getCC(self.transform, "InputPassword", "UIInput")
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---@type UIButton
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uiobjs.ButtonLogin = getCC(self.transform, "ButtonLogin", "UIButton")
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---@type UISprite
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uiobjs.ButtonLoginBg = uiobjs.ButtonLogin:GetComponent("UISprite")
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uiobjs.ButtonDelPhoneNum = getChild(uiobjs.InputPhoneNum.transform, "ButtonDelPhoneNum")
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uiobjs.ButtonDelPassword = getChild(uiobjs.InputPassword.transform, "ButtonDelPassword")
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end
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-- 设置数据
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---@param paras _ParamTRPLogin
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function TRPLogin:setData(paras)
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function TRPLogin:show()
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uiobjs.formRoot:setValue({})
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uiobjs.InputPassword.value = Prefs.getUserPsd()
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uiobjs.InputPhoneNum.value = Prefs.getUserName()
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SetActive(uiobjs.ButtonDelPassword.gameObject, false)
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SetActive(uiobjs.ButtonDelPhoneNum.gameObject, false)
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self:getsetButtonloginState()
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end
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-- 刷新
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function TRPLogin:refresh()
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end
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-- 关闭页面
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function TRPLogin:hide()
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function TRPLogin:procNetwork(cmd, succ, msg, paras)
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if (succ == NetSuccess) then
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--[[
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if cmd == xx then
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end
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]]
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end
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end
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function TRPLogin:onInputPhoneNumChg()
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self:getsetButtonloginState()
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-- if isNilOrEmpty(uiobjs.InputPhoneNum.value) then
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-- SetActive(uiobjs.ButtonDelPhoneNum.gameObject, false)
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-- else
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-- SetActive(uiobjs.ButtonDelPhoneNum.gameObject, true)
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-- end
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end
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function TRPLogin:onInputPasswordChg()
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self:getsetButtonloginState()
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-- if isNilOrEmpty(uiobjs.InputPassword.value) then
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-- SetActive(uiobjs.ButtonDelPassword.gameObject, false)
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-- else
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-- SetActive(uiobjs.ButtonDelPassword.gameObject, true)
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-- end
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end
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function TRPLogin:getsetButtonloginState()
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if (isNilOrEmpty(uiobjs.InputPhoneNum.value) or isNilOrEmpty(uiobjs.InputPassword.value)) then
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-- uiobjs.ButtonLogin.isEnabled = false
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uiobjs.ButtonLoginBg.alpha = 0.65
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return false
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end
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-- uiobjs.ButtonLogin.isEnabled = true
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uiobjs.ButtonLoginBg.alpha = 1
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return true
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end
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function TRPLogin:setEventDelegate()
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self.EventDelegate = {
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ButtonLogin = function()
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local err = uiobjs.formRoot:checkValid()
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if not isNilOrEmpty(err) then
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return
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end
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if not self:getsetButtonloginState() then
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return
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end
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local formData = uiobjs.formRoot:getValue(true)
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NetProto.login(
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formData,
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function(content, orgs)
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if content.success then
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Prefs.setUserName(formData.phone)
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Prefs.setUserPsd(formData.password)
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local currGroup = Prefs.getCurrGroup(Prefs.getUserName())
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if isNilOrEmpty(currGroup) then
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---@type _ParamTRPSelectGroup
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local d = {}
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d.isHideCloseBtn = true
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d.companyList = content.result
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getPanelAsy("PanelSelectCompany", onLoadedPanel, d)
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else
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getPanelAsy("PanelConnect", onLoadedPanel)
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end
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end
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end,
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function()
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CLAlert.add("登录失败,请确保网络通畅!", Color.yellow, 1)
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end
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)
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end,
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ButtonDelPhoneNum = function()
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uiobjs.InputPhoneNum.value = ""
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SetActive(uiobjs.ButtonDelPhoneNum.gameObject, false)
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end,
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ButtonDelPassword = function()
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uiobjs.InputPassword.value = ""
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SetActive(uiobjs.ButtonDelPassword.gameObject, false)
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end,
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ButtonForgetPassword = function()
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getPanelAsy("PanelResetPasswordStep1", onLoadedPanelTT, uiobjs.formRoot:getValue(true))
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end
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}
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end
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-- 处理ui上的事件,例如点击等
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function TRPLogin:uiEventDelegate(go)
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local func = self.EventDelegate[go.name]
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if func then
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func()
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end
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end
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function TRPLogin:hideSelfOnKeyBack()
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return false
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end
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-- 当顶层页面发生变化时回调
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function TRPLogin:onTopPanelChange(topPanel)
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end
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--------------------------------------------
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return TRPLogin
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