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143
Assets/BestHTTP/SecureProtocol/crypto/engines/RC4Engine.cs
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143
Assets/BestHTTP/SecureProtocol/crypto/engines/RC4Engine.cs
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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using System;
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using Org.BouncyCastle.Crypto.Parameters;
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using Org.BouncyCastle.Utilities;
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namespace Org.BouncyCastle.Crypto.Engines
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{
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public class RC4Engine
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: IStreamCipher
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{
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private readonly static int STATE_LENGTH = 256;
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/*
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* variables to hold the state of the RC4 engine
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* during encryption and decryption
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*/
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private byte[] engineState;
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private int x;
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private int y;
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private byte[] workingKey;
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/**
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* initialise a RC4 cipher.
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*
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* @param forEncryption whether or not we are for encryption.
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* @param parameters the parameters required to set up the cipher.
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* @exception ArgumentException if the parameters argument is
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* inappropriate.
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*/
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public virtual void Init(
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bool forEncryption,
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ICipherParameters parameters)
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{
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if (parameters is KeyParameter)
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{
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/*
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* RC4 encryption and decryption is completely
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* symmetrical, so the 'forEncryption' is
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* irrelevant.
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*/
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workingKey = ((KeyParameter)parameters).GetKey();
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SetKey(workingKey);
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return;
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}
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throw new ArgumentException("invalid parameter passed to RC4 init - " + Platform.GetTypeName(parameters));
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}
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public virtual string AlgorithmName
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{
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get { return "RC4"; }
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}
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public virtual byte ReturnByte(
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byte input)
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{
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x = (x + 1) & 0xff;
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y = (engineState[x] + y) & 0xff;
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// swap
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byte tmp = engineState[x];
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engineState[x] = engineState[y];
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engineState[y] = tmp;
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// xor
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return (byte)(input ^ engineState[(engineState[x] + engineState[y]) & 0xff]);
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}
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public virtual void ProcessBytes(
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byte[] input,
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int inOff,
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int length,
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byte[] output,
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int outOff)
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{
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Check.DataLength(input, inOff, length, "input buffer too short");
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Check.OutputLength(output, outOff, length, "output buffer too short");
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for (int i = 0; i < length ; i++)
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{
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x = (x + 1) & 0xff;
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y = (engineState[x] + y) & 0xff;
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// swap
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byte tmp = engineState[x];
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engineState[x] = engineState[y];
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engineState[y] = tmp;
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// xor
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output[i+outOff] = (byte)(input[i + inOff]
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^ engineState[(engineState[x] + engineState[y]) & 0xff]);
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}
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}
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public virtual void Reset()
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{
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SetKey(workingKey);
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}
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// Private implementation
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private void SetKey(
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byte[] keyBytes)
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{
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workingKey = keyBytes;
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// System.out.println("the key length is ; "+ workingKey.Length);
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x = 0;
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y = 0;
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if (engineState == null)
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{
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engineState = new byte[STATE_LENGTH];
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}
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// reset the state of the engine
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for (int i=0; i < STATE_LENGTH; i++)
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{
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engineState[i] = (byte)i;
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}
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int i1 = 0;
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int i2 = 0;
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for (int i=0; i < STATE_LENGTH; i++)
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{
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i2 = ((keyBytes[i1] & 0xff) + engineState[i] + i2) & 0xff;
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// do the byte-swap inline
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byte tmp = engineState[i];
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engineState[i] = engineState[i2];
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engineState[i2] = tmp;
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i1 = (i1+1) % keyBytes.Length;
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}
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}
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}
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}
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#endif
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