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172
Assets/BestHTTP/SignalR/Transports/WebSocketTransport.cs
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172
Assets/BestHTTP/SignalR/Transports/WebSocketTransport.cs
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#if !BESTHTTP_DISABLE_SIGNALR
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#if !BESTHTTP_DISABLE_WEBSOCKET
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using System;
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using System.Text;
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using BestHTTP;
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using BestHTTP.JSON;
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using BestHTTP.SignalR.Hubs;
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using BestHTTP.SignalR.Messages;
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using BestHTTP.SignalR.JsonEncoders;
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namespace BestHTTP.SignalR.Transports
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{
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public sealed class WebSocketTransport : TransportBase
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{
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#region Overridden Properties
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public override bool SupportsKeepAlive { get { return true; } }
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public override TransportTypes Type { get { return TransportTypes.WebSocket; } }
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#endregion
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private WebSocket.WebSocket wSocket;
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public WebSocketTransport(Connection connection)
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: base("webSockets", connection)
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{
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}
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#region Overrides from TransportBase
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/// <summary>
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/// Websocket transport specific connection logic. It will create a WebSocket instance, and starts to connect to the server.
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/// </summary>
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public override void Connect()
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{
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if (wSocket != null)
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{
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HTTPManager.Logger.Warning("WebSocketTransport", "Start - WebSocket already created!");
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return;
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}
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// Skip the Connecting state if we are reconnecting. If the connect succeeds, we will set the Started state directly
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if (this.State != TransportStates.Reconnecting)
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this.State = TransportStates.Connecting;
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RequestTypes requestType = this.State == TransportStates.Reconnecting ? RequestTypes.Reconnect : RequestTypes.Connect;
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Uri uri = Connection.BuildUri(requestType, this);
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// Create the WebSocket instance
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wSocket = new WebSocket.WebSocket(uri);
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// Set up eventhandlers
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wSocket.OnOpen += WSocket_OnOpen;
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wSocket.OnMessage += WSocket_OnMessage;
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wSocket.OnClosed += WSocket_OnClosed;
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wSocket.OnErrorDesc += WSocket_OnError;
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#if !UNITY_WEBGL || UNITY_EDITOR
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// prepare the internal http request
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Connection.PrepareRequest(wSocket.InternalRequest, requestType);
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#endif
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// start opening the websocket protocol
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wSocket.Open();
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}
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protected override void SendImpl(string json)
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{
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if (wSocket != null && wSocket.IsOpen)
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wSocket.Send(json);
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}
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public override void Stop()
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{
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if (wSocket != null)
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{
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wSocket.OnOpen = null;
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wSocket.OnMessage = null;
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wSocket.OnClosed = null;
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wSocket.OnErrorDesc = null;
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wSocket.Close();
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wSocket = null;
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}
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}
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protected override void Started()
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{
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// Nothing to be done here for this transport
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}
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/// <summary>
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/// The /abort request successfully finished
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/// </summary>
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protected override void Aborted()
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{
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// if the websocket is still open, close it
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if (wSocket != null && wSocket.IsOpen)
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{
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wSocket.Close();
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wSocket = null;
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}
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}
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#endregion
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#region WebSocket Events
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void WSocket_OnOpen(WebSocket.WebSocket webSocket)
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{
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if (webSocket != wSocket)
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return;
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HTTPManager.Logger.Information("WebSocketTransport", "WSocket_OnOpen");
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OnConnected();
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}
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void WSocket_OnMessage(WebSocket.WebSocket webSocket, string message)
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{
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if (webSocket != wSocket)
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return;
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IServerMessage msg = TransportBase.Parse(Connection.JsonEncoder, message);
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if (msg != null)
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Connection.OnMessage(msg);
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}
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void WSocket_OnClosed(WebSocket.WebSocket webSocket, ushort code, string message)
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{
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if (webSocket != wSocket)
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return;
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string reason = code.ToString() + " : " + message;
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HTTPManager.Logger.Information("WebSocketTransport", "WSocket_OnClosed " + reason);
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if (this.State == TransportStates.Closing)
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this.State = TransportStates.Closed;
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else
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Connection.Error(reason);
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}
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void WSocket_OnError(WebSocket.WebSocket webSocket, string reason)
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{
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if (webSocket != wSocket)
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return;
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// On WP8.1, somehow we receive an exception that the remote server forcibly closed the connection instead of the
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// WebSocket closed packet... Also, even the /abort request didn't finished.
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if (this.State == TransportStates.Closing ||
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this.State == TransportStates.Closed)
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{
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base.AbortFinished();
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}
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else
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{
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HTTPManager.Logger.Error("WebSocketTransport", "WSocket_OnError " + reason);
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Connection.Error(reason);
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}
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}
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#endregion
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}
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}
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#endif
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#endif
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