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48
Assets/BestHTTP/SocketIO/Events/EventNames.cs
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48
Assets/BestHTTP/SocketIO/Events/EventNames.cs
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#if !BESTHTTP_DISABLE_SOCKETIO
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using System;
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namespace BestHTTP.SocketIO.Events
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{
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/// <summary>
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/// Helper class to provide functions to an easy Enum->string conversation of the transport and SocketIO evenet types.
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/// </summary>
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public static class EventNames
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{
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public const string Connect = "connect";
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public const string Disconnect = "disconnect";
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public const string Event = "event";
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public const string Ack = "ack";
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public const string Error = "error";
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public const string BinaryEvent = "binaryevent";
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public const string BinaryAck = "binaryack";
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private static string[] SocketIONames = new string[] { "unknown", "connect", "disconnect", "event", "ack", "error", "binaryevent", "binaryack" };
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private static string[] TransportNames = new string[] { "unknown", "open", "close", "ping", "pong", "message", "upgrade", "noop" };
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private static string[] BlacklistedEvents = new string[] { "connect", "connect_error", "connect_timeout", "disconnect", "error", "reconnect",
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"reconnect_attempt", "reconnect_failed", "reconnect_error", "reconnecting" };
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public static string GetNameFor(SocketIOEventTypes type)
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{
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return SocketIONames[(int)type + 1];
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}
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public static string GetNameFor(TransportEventTypes transEvent)
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{
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return TransportNames[(int)transEvent + 1];
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}
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/// <summary>
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/// Checks an event name whether it's blacklisted or not.
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/// </summary>
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public static bool IsBlacklisted(string eventName)
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{
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for (int i = 0; i < BlacklistedEvents.Length; ++i)
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if (string.Compare(BlacklistedEvents[i], eventName, StringComparison.OrdinalIgnoreCase) == 0)
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return true;
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return false;
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}
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}
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}
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#endif
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