up
This commit is contained in:
@@ -25,7 +25,11 @@ function DBUser.getPopList()
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end
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function DBUser.getUserById(loginNo)
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return db[loginNo]
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local user = db[loginNo]
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if user == nil then
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printe("get user is nil=", loginNo)
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end
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return user
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end
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function DBUser.getIcon(loginNo, callback)
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@@ -105,4 +105,7 @@ MyUtl.toastE = function(msg, staySec)
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CLToastRoot.toast(msg, CLToastRoot.Type.error, staySec)
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end
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MyUtl.confirm = function(msg, callback, buttonName)
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getPanelAsy("PanelConfirm2", onLoadedPanelTT, {msg = msg, callback = callback, buttonName = buttonName})
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end
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return MyUtl
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@@ -211,7 +211,7 @@ function CLLPStart.doEnterGame()
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end
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end
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if useOldCurrGroup then
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getPanelAsy("PanelConnect", onLoadedPanelTT)
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getPanelAsy("PanelConnect", onLoadedPanel)
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else
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---@type _ParamTRPSelectGroup
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local d = {}
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@@ -6,6 +6,7 @@ local transform = nil
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CSPMine.sizeAdjust = 1
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CSPMine.contentRect = Vector4.zero
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local objs = {}
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local headData = {}
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-- 初始化,只会调用一次
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function CSPMine.init(csObj)
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@@ -14,9 +15,12 @@ function CSPMine.init(csObj)
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CSPMine.contentRect = MyUtl.getUIContent(csSelf, nil, nil, true)
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objs.Content = getCC(transform, "PanelContent", "UIPanel")
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objs.Content.transform.localPosition = Vector3.zero
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objs.Content.clipOffset = Vector2.zero
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objs.Content.baseClipRegion = CSPMine.contentRect
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MyUtl.setContentView(objs.Content, 147 + 370)
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---@type CLUIFormRoot
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objs.Top = getCC(transform, "Top", "CLUIFormRoot")
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---@type UITexture
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objs.HeadIcon = getCC(objs.Top.transform, "SpriteHeadBg/SpriteHeadIcon", "UITexture")
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---@type UIScrollView
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objs.scrollView = objs.Content:GetComponent("UIScrollView")
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@@ -24,14 +28,35 @@ end
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-- 设置数据
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function CSPMine.setData(paras)
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-- 初始化顶部数据
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local currGroup = Prefs.getCurrGroup(Prefs.getUserName())
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local companyInfro = json.decode(currGroup)
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local user = DBUser.getUserById(companyInfro.login_no)
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headData.company_id = companyInfro.company_id
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headData.company_name = companyInfro.company_name
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if user then
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headData.loginNo = user.loginNo
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headData.loginName = user.loginName
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headData.imageUrl = user.imageUrl
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else
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printe("账号信息未取得!")
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end
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function CSPMine.show()
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CSPMine.setHeadInfor()
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objs.scrollView:ResetPosition()
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end
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function CSPMine.onClickBottonBtn(cell)
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function CSPMine.setHeadInfor()
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objs.Top:setValue(headData)
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DBUser.getIcon(
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headData.loginNo,
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function(content)
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objs.HeadIcon.mainTexture = content
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end
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)
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end
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-- 刷新
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@@ -44,37 +69,17 @@ end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function CSPMine.procNetwork(cmd, succ, msg, paras)
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--[[
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if(succ == 1) then
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if(cmd == "xxx") then
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-- TODO:
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end
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end
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--]]
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end
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-- 处理ui上的事件,例如点击等
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function CSPMine.uiEventDelegate(go)
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local goName = go.name
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if (goName == "Button01") then
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--[[
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if isNilOrEmpty(__uid__) then
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getPanelAsy("PanelLogin", onLoadedPanelTT, {function (uid)
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if uid then
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getPanelAsy("PanelPasswordSave", onLoadedPanelTT)
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end
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end}
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)
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else
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-- 密码保护
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getPanelAsy("PanelPasswordSave", onLoadedPanelTT)
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end
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--]]
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getPanelAsy("PanelPasswordSave", onLoadedPanelTT)
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elseif goName == "ButtonQR" then
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if goName == "ButtonMyCheck" then
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showHotWheel()
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-- CSPMine.onGetLocation(json.encode({code = 0, latitude = "116.404", longitude = "39.915"}))
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MyLocation.self:getMyLocation(CSPMine.onGetLocation)
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elseif goName == "ButtonSetting" or goName == "ButtonMySetting" then
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getPanelAsy("PanelSetting", onLoadedPanelTT)
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end
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end
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@@ -41,6 +41,7 @@ function CSPTasks.setData(paras)
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headData.company_id = companyInfro.company_id
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headData.company_name = companyInfro.company_name
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if user then
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headData.loginNo = user.loginNo
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headData.loginName = user.loginName
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headData.imageUrl = user.imageUrl
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else
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@@ -74,25 +75,12 @@ end
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function CSPTasks.setHeadInfor()
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uiobjs.Top:setValue(headData)
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if not isNilOrEmpty(headData.imageurl) then
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if uiobjs.HeadIcon.mainTexture == nil or uiobjs.HeadIcon.mainTexture.name ~= headData.imageurl then
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WWWEx.get(
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headData.imageurl,
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nil,
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CLAssetType.texture,
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function(content, orgs)
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content.name = headData.imageurl
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uiobjs.HeadIcon.mainTexture = content
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end,
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function()
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printe("取得头像失败")
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end,
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nil,
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true,
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2
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)
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DBUser.getIcon(
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headData.loginNo,
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function(content)
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uiobjs.HeadIcon.mainTexture = content
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end
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end
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)
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end
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-- 关闭页面
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@@ -0,0 +1,73 @@
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---@type IDBasePanel
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local TRBasePanel = require("ui.panel.TRBasePanel")
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---@class TRPConfirm2:TRBasePanel 邮件列表
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local TRPConfirm2 = class("TRPConfirm2", TRBasePanel)
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local uiobjs = {}
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-- 初始化,只会调用一次
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function TRPConfirm2:init(csObj)
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TRPConfirm2.super.init(self, csObj)
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uiobjs.LabelTitle = getCC(self.transform, "Bottom/offset/LabelTitle", "UILabel")
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uiobjs.ButtonOkayLb = getCC(self.transform, "Bottom/offset/ButtonOkay/Label", "UILabel")
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self:setEventDelegate()
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end
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-- 设置数据
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---@param paras _ParamTRPConfirm2
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function TRPConfirm2:setData(paras)
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self.mdata = paras
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function TRPConfirm2:show()
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uiobjs.LabelTitle.text = self.mdata.msg
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uiobjs.ButtonOkayLb.text = self.mdata.buttonName or "确定"
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end
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-- 刷新
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function TRPConfirm2:refresh()
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end
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-- 关闭页面
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function TRPConfirm2:hide()
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function TRPConfirm2:procNetwork(cmd, succ, msg, paras)
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if (succ == NetSuccess) then
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--[[
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if cmd == xx then
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end
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]]
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end
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end
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function TRPConfirm2:setEventDelegate()
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self.EventDelegate = {
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SpriteBg = function()
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hideTopPanel(self.csSelf)
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end,
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ButtonClose = function()
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hideTopPanel(self.csSelf)
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end,
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ButtonOkay = function()
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hideTopPanel(self.csSelf)
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Utl.doCallback(self.mdata.callback)
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end
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}
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end
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-- 处理ui上的事件,例如点击等
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function TRPConfirm2:uiEventDelegate(go)
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local func = self.EventDelegate[go.name]
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if func then
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func()
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end
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end
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-- 当顶层页面发生变化时回调
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function TRPConfirm2:onTopPanelChange(topPanel)
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end
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--------------------------------------------
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return TRPConfirm2
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e16aaf885e0a946298c6ec0c66b6af25
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,7 +25,11 @@ function TRPResetPasswordStep1:onShowFrame(cs)
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if cs.frameObj then
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---@type _BGFrame1Param
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local d = {}
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d.title = cs.titleKeyName
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if self.mData.isModify then
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d.title = "重置密码"
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else
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d.title = "寻找密码"
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end
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d.panel = cs
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d.isHideCloseBtn = true
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cs.frameObj:init(d)
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@@ -26,7 +26,11 @@ function TRPResetPasswordStep2:onShowFrame(cs)
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if cs.frameObj then
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---@type _BGFrame1Param
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local d = {}
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d.title = cs.titleKeyName
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if self.mData.isModify then
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d.title = "重置密码"
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else
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d.title = "寻找密码"
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end
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d.panel = cs
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d.isHideCloseBtn = true
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cs.frameObj:init(d)
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@@ -88,7 +92,9 @@ function TRPResetPasswordStep2:setEventDelegate()
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if not isNilOrEmpty(uiobjs.formRoot:checkValid()) then
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return
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end
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getPanelAsy("PanelResetPasswordStep3", onLoadedPanelTT, uiobjs.formRoot:getValue(self.mData, true))
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local data = uiobjs.formRoot:getValue(self.mData, true)
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data.isModify = self.mData.isModify
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getPanelAsy("PanelResetPasswordStep3", onLoadedPanelTT, data)
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end,
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ButtonReGetCode = function()
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if self.canReGetcode then
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@@ -28,7 +28,11 @@ function TRPResetPasswordStep3:onShowFrame(cs)
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if cs.frameObj then
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---@type _BGFrame1Param
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local d = {}
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d.title = cs.titleKeyName
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if self.mData.isModify then
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d.title = "重置密码"
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else
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d.title = "寻找密码"
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end
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d.panel = cs
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d.isHideCloseBtn = true
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cs.frameObj:init(d)
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103
Assets/trCRM/upgradeRes4Dev/priority/lua/ui/panel/TRPSetting.lua
Normal file
103
Assets/trCRM/upgradeRes4Dev/priority/lua/ui/panel/TRPSetting.lua
Normal file
@@ -0,0 +1,103 @@
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---@type IDBasePanel
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local TRBasePanel = require("ui.panel.TRBasePanel")
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---@class TRPSetting:TRBasePanel 邮件列表
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local TRPSetting = class("TRPSetting", TRBasePanel)
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local uiobjs = {}
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-- 初始化,只会调用一次
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function TRPSetting:init(csObj)
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TRPSetting.super.init(self, csObj)
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uiobjs.content = getChild(self.transform, "PanelContent")
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MyUtl.setContentView(uiobjs.content)
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---@type UIScrollView
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uiobjs.scrollview = getCC(self.transform, "PanelContent", "UIScrollView")
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self:setEventDelegate()
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end
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|
||||
-- 设置数据
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---@param paras _ParamTRPSetting
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function TRPSetting:setData(paras)
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self.mdata = paras
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end
|
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|
||||
-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
|
||||
function TRPSetting:show()
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uiobjs.scrollview:ResetPosition()
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||||
end
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||||
|
||||
-- 刷新
|
||||
function TRPSetting:refresh()
|
||||
end
|
||||
|
||||
-- 关闭页面
|
||||
function TRPSetting:hide()
|
||||
end
|
||||
|
||||
-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
|
||||
function TRPSetting:procNetwork(cmd, succ, msg, paras)
|
||||
if (succ == NetSuccess) then
|
||||
--[[
|
||||
if cmd == xx then
|
||||
end
|
||||
]]
|
||||
end
|
||||
end
|
||||
|
||||
function TRPSetting:setEventDelegate()
|
||||
self.EventDelegate = {
|
||||
ButtonPassword = function()
|
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getPanelAsy("PanelResetPasswordStep1", onLoadedPanelTT, {phone = Prefs.getUserName(), isModify = true})
|
||||
end,
|
||||
ButtonLogout = function()
|
||||
MyUtl.confirm(
|
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"确定要退出当前账号?",
|
||||
function()
|
||||
Prefs.setCurrGroup(Prefs.getUserName(), "")
|
||||
Prefs.setUserPsd("")
|
||||
hideTopPanel(self.csSelf)
|
||||
hideTopPanel()
|
||||
hideTopPanel()
|
||||
getPanelAsy("PanelLogin", onLoadedPanel)
|
||||
end,
|
||||
"退出账号"
|
||||
)
|
||||
end,
|
||||
ButtonClearCache = function()
|
||||
MyUtl.confirm(
|
||||
"确定要清空缓存?",
|
||||
function()
|
||||
PlayerPrefs.DeleteAll()
|
||||
|
||||
--- 释放资源开始-------------------------------
|
||||
local cleanRes = function()
|
||||
pcall(doSomethingBeforeRestart)
|
||||
pcall(releaseRes4GC, true)
|
||||
end
|
||||
--- 释放资源结束-------------------------------
|
||||
pcall(cleanRes)
|
||||
local panel = CLPanelManager.getPanel(CLMainBase.self.firstPanel)
|
||||
if panel then
|
||||
CLPanelManager.showPanel(panel)
|
||||
end
|
||||
CLMainBase.self:reStart()
|
||||
end,
|
||||
"确定清空"
|
||||
)
|
||||
end
|
||||
}
|
||||
end
|
||||
-- 处理ui上的事件,例如点击等
|
||||
function TRPSetting:uiEventDelegate(go)
|
||||
local func = self.EventDelegate[go.name]
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
end
|
||||
|
||||
-- 当顶层页面发生变化时回调
|
||||
function TRPSetting:onTopPanelChange(topPanel)
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
return TRPSetting
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c1115850f0ba4a1882fa9495daae161
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1133
Assets/trCRM/upgradeRes4Dev/priority/ui/panel/PanelConfirm2.prefab
Normal file
1133
Assets/trCRM/upgradeRes4Dev/priority/ui/panel/PanelConfirm2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7f91c4bb5a274498b5b31e0c25961e8
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,6 +10,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 215294782348184347}
|
||||
- component: {fileID: 215294782348184344}
|
||||
- component: {fileID: 5236480268661750874}
|
||||
m_Layer: 5
|
||||
m_Name: SpriteBg
|
||||
m_TagString: Untagged
|
||||
@@ -62,13 +63,13 @@ MonoBehaviour:
|
||||
updateAnchors: 0
|
||||
mColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
mPivot: 1
|
||||
mWidth: 1127
|
||||
mWidth: 1125
|
||||
mHeight: 132
|
||||
mDepth: 0
|
||||
autoResizeBoxCollider: 0
|
||||
hideIfOffScreen: 0
|
||||
keepAspectRatio: 0
|
||||
aspectRatio: 8.537879
|
||||
aspectRatio: 8.522727
|
||||
mType: 1
|
||||
mFillDirection: 4
|
||||
mFillAmount: 1
|
||||
@@ -84,6 +85,21 @@ MonoBehaviour:
|
||||
mSpriteName: cust_border
|
||||
mFillCenter: 1
|
||||
isGrayMode: 0
|
||||
--- !u!114 &5236480268661750874
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 215294782348184346}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0dbe6448146c445e5ae7040ea035c0fa, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
widget: {fileID: 215294782348184344}
|
||||
offset: 0
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Reference in New Issue
Block a user