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@@ -5,8 +5,8 @@ MyUtl.init = function(panel)
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MyUtl.getUIContent(panel)
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end
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local _TopHeight_ = 132
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local _BottomHeight_ = 147
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MyUtl.defaultTopHeight = 132
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MyUtl.defaultBottomHeight = 147
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local _ContentRect
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local _sizeAdjust
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@@ -17,8 +17,8 @@ MyUtl.getUIContent = function(panel, top, bottom, forceCal)
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-- end
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local sizeAdjust = UIRoot.GetPixelSizeAdjustment(panel.gameObject)
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local height = Screen.height * sizeAdjust
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top = top or _TopHeight_
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bottom = bottom or _BottomHeight_
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top = top or MyUtl.defaultTopHeight
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bottom = bottom or MyUtl.defaultBottomHeight
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local offsetRect = NGUITools.offsetRect
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top = top + offsetRect.y * height
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bottom = bottom + offsetRect.w * height
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@@ -123,9 +123,9 @@ MyUtl.hidePhone = function(phone)
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return phone
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end
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if #phone > 8 then
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return joinStr(string.sub(phone, 1, 4), "****", string.sub(phone, 9))
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return joinStr(string.sub(phone, 1, 3), "****", string.sub(phone, 8))
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else
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return joinStr(string.sub(phone, 1, 4), "****")
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return joinStr(string.sub(phone, 1, 3), "****")
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end
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end
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