using UnityEditor; using UnityEngine; using System.Collections; using Coolape; [CustomEditor (typeof(CombineChildren), true)] public class CombineChildrenInspector : Editor { CombineChildren combine; Object luaAsset = null; public override void OnInspectorGUI () { combine = (CombineChildren)target; base.OnInspectorGUI (); if (GUILayout.Button ("Combine to Save")) { combine.combineChildren (true); EditorUtility.SetDirty (combine); } if (GUILayout.Button ("Combine")) { combine.combineChildren (); } if (GUILayout.Button ("Explain")) { combine.explainChildren (); } } }