using UnityEngine; using UnityEditor; using System.Collections; using Coolape; [CanEditMultipleObjects] [CustomEditor(typeof(UISlicedSprite), true)] public class UISlicedSpriteInspector : UISpriteInspector { /// /// Draw the atlas and sprite selection fields. /// protected override bool ShouldDrawProperties () { GUILayout.BeginHorizontal(); SerializedProperty atlas = NGUIEditorTools.DrawProperty("Center rect", serializedObject, "mCenter", GUILayout.MinWidth(20f)); GUILayout.EndHorizontal(); base.ShouldDrawProperties(); return true; } }